In the latest update video Dan talked about the length of the storyboard and how he has to look that the story doesn’t require too many cutscene. In the background he showed a glimpse of the current storyboard which is just gorgeous in my humble opinion. So how to solve that problem? Well, why not just using what you already have. Take that and transform it into a game asset!
You know a cult classic of video gaming already did something very similar. And it really made the game something special with a very strong atmosphere imho. I talk about this one…
You could even make a mix of traditional cutscenes shot in 3D and some cartoon like sequences like in Max Payne 2, for example to deliver some background information to the player that would be hard to show with in-engine cutscenes perhaps because the respective scene plays somewhere else (and it’d be also way less costly I guess).
Anyway, It would really be quite sad to just “cut” the storyboard and waste that storytelling and artistic potential. Use it instead. Not everything has to be a movie-like 3D cutscene imo. Games like Max Payne 2 or even recently Pillars of Eternity showed that more “abstract” solutions can work as well and even create a stronger sense of atmosphere and immersion by letting your brain do some of the work (you know, the best possible graphics engine, your imagination)…