ELDER SCROLLS ONLINE anyone?

TESO got 68% in the PC Gamer review… :stuck_out_tongue:

http://www.pcgamer.com/review/the-elder-scrolls-online-review/

As a F2P title maybe but as a full price game WITH monthly subscription? LOL, never…

  1. Yeah, good thing they did it like this. Imagine trying to hit someone who is lagging or if you are lagging without any kind of hit system. It would make horrible PVP.

  2. Best idea ever, good thing they focused on making it fun instead of realistic. No one would use a bow if you had to run and buy arrows every minute.

  3. You got a point there.

  4. Good thing too otherwise it would be impossible to take a fort if all the NPCs would attack en masse.

  5. Yeah but imagine if the guards were running after everyone it would be a total mess.

  6. I guess you only played like half an hour and hence the imperssion of the game. Anyway, the armor looks good IMO without being too much like in some MMOs. The first time you encounter a skeleton is in the absolute start of the game and I guess you stopped playing after that. There are draugr but why would they be in the starting place? Draugr are undead nords, right? The but them where they belonged.

  7. I don’t think you’ve played any off these game you mention. ESO might have similar quests to WoW but what would you have? It’s a lot different in the way that you don’t have to run back and forth, the quests lead on and you don’t have to do the annoying back tracking of other MMOs.

  8. Can you even think how boring an MMO would be if it was immersive like you want it? OK so the character is strong enough to cary about 5 items and if you want to equip anything else you have to throw away what you have. Or you have to run to the bank, put stuff there, change to the fishing rod, run back, leave the fishing rod, get the mining pick, then back again and change to the axe. Come on, be realistic. You just want to bash on MMOs. And that mail system might be one of the best yet. Finally I don’t have to run around like an idiot looking for a damn mail box.

  9. Did you want the day cycles run individually for the person playing the game or what? This was a brilliant idea considering people from all over the world are playing. Otherwise some would only play during the day and some during the night. Or do you want the game tailored after you? You notice the change of day and night and there are weather effects in the game.

  10. Yeah, that’s annoying as hell.

  11. The voice acting makes the questing amazing! This is the first game I’ve actually taken the time to listen to all the quests. But yeah, the lip-sync can be quite awful. I have no idea what you mean with “f*** up a “converastion” screen before”.

  12. Earlier you wanted immersive, now you want to be ably to flee from the enemy while looking through your bag, get the potion and drink without anything happening to the character? Anyway, you can just start the auto run and look at whatever you want. Or even better, use the quick slots.

  13. Good thinking of them, you wouldn’t want to have to run around here and there. It’s much better to have it all in one spot.

  14. It’s clear that you have no idea of the PVP or fast travel work in this game. Yes, you fast travel from wayshrine to wayshrine or from any spot to a way shrine. The are making and MMORPG and not a running simulation game. There has to be a fast travel system otherwise too much time would be spent running. And in the PVP you can only fast travel from one of your factions forts to a fort that has a supply line to the other fort but you can’t travel if it’s under attack. “Enemy raid groups can appear out of thin air instantly before you know whats going on.” is just a lie.

  15. Ofc the mounts appear out of thin air, would be really annoying if you had to park your horse to later go and get it. I’m max level and I’ve seen none of this “neon colored armor” you are talking about. I’m starting to think you have played another game and just thought it was ESO. Anyway some of the NPCs might be boring but it’s mostly well done and a few characters are even amazing. It’s up to each to have their own opinion about that though. About the special effects, ofc there are going to be a lot of them when there are battles of 100 vs 100 but it’s not nearly as bad as you make it out. There are some fire balls, ice bolts and other spells flying through the air with some projectiles from the siege engines but not “raves”.

Yes, the NPC blocking is really just rough and they have to work some on that. At least they should be pushed aside with some stamina cost or something.

Don’t take my word for it that it’s a good game though, or his that it’s the worst game ever. Try it! It seems like people either love it or hate it. I’m a big fan of PVP battles and I’ve really missed a game with the PVP feeling of DAoC and ESO might have done it. There is a lack of end game PVE content but I’m not very into that anyway.

Considering it has little to do with TES since it is a different studio and the actual TES series is a separately established success that will go on even if ESO dies fast, I am not really interested.

An unfortunate side effect of the publisher’s name being Bethesda Softworks and the acclaimed studio behind TES and Fallout 3 being called Bethesda Game Studios is that people across the web misappropriate the studio’s reputation as the publisher’s. The publisher’s track record is mediocre outside the namesake studio. Hence, I have rather low expectations of games done by any studio other than Bethesda Game Studios when it also happens to be published by Bethesda Softworks.

People see IGN use a headline saying “Bethesda Announces ____” and say Bethesda won them over, so they’re sold. Then as the comments go on, they only reference Skyrim, and their mistake is clear.

Hope they are all still enjoying Brink <3

All what you say is true, but give me the name of 1 MMO that is diffrent.

Ahh TESO, I played Beta but unfortunatelly it was not what I expected…
When I compate to Skyrim it’s almost same only with worse graphic…
Also I don’t like the system whn I buy something and that I have to pay for it again?
It’s legal stealling of our money…and I dont want to support “thiefs”

Subscriptions aren’t stealing. I like subscription models because I generally find they are higher quality games. It seems that most AAA MMO games at least started as subscription games. That allows and pushes the developers to have to deliver, and when they do, everyone is on the same playing field. Everyone gets the big updates with new items and areas, etc. On free-to-play, it is a lot of tacky casual players and then some premium players and the devs have motivation to make things you have to buy more than they do to deliver on what you are paying for on subscription.

But eh, I don’t care for MMOs much anymore, so I guess if you all love free-to-play quality games so much, go for it.

I don’t think the problem people have is the subscription model. It’s paying a monthly subscription ON TOP of the $50 bucks for the game itself off the shelf.

Pick one or the other. Both just looks like greed.

That’s the problem. The genre desperately needs innovation, and the budgets for MMO development are going up every single year, yet nothing is changing. There’s nothing preventing them from adding a projectile system and physics (if you think they still can’t do client server physics, take a look at AMD Radeon Sky and NVIDIA Grid servers, which stream entire games to you, physics and everything).

There’s nothing preventing them from adding basic immersive features like in-depth crafting (which Kingdom Come Deliverance has, god bless warhorse) or sitting on chairs, or even a realistic 24-hour day/night system. There’s nothing stopping them from adding next gen features like dynamic weather effects, environmental destruction, realistic blood/gore (ESO is already rated M but there is still no blood), NPC schedules and behaviors, natural AI, or any features that MMO’s always omit like mounted combat, open sea naval combat, customizable gear designs/colors, player housing/shops, smooth/realistic animations, friendly fire system, player crime system, etc.

I would glady, GLADLY pay $15/mo and the $59 initial cost if the game had something innovative and fun to offer, but it doesn’t. The MMO market is huge, and it’s hungry, but throwing out another generic 2003 style game isn’t the way to succeed in that market. It just reminds us how little passion and innovation there is in the MMO/MMORPG industry.

Sure, it’s better than wow, but as I’ve said before, that’s not an achievement, it’s like comparing a person’s intelligence to a neanderthal - sure he’s smarter than the neanderthal, but that doesn’t really mean that the person is smart.

@Thulzor

I’m sorry, I usually make an effort to never to get into this kind of stuff with anyone who I feel is blatantly fanboyish or trolling me, but I will give you the benefit of the doubt and assume that you are simply confused as to what I’m talking about.

  1. Why would they be lagging when companies can now stream entire games to your computer in low latency? (Again, check out NVIDIA Grid and Radeon Sky servers, amazon just bought a ton of them, you wouldn’t need something that powerful though, since it’s only going to need to stream server-side physics) Those who do lag however, will not be lagging because of the physics system, so they would just be stuck in place and die. As long as YOU aren’t lagging, you will be able to kill them and experience all of the physics.

  2. You’re trolling me here, right? Ammo is an element of archery, and no one had an issue with it in games like skyrim, so why would it be un-fun in an MMO? Regulating your ammo would be a great class-drawback element, but they should allow you to carry like 500+ arrows. The benefit of arrows is less about the drawback though, it’s really about different types of arrows, and different usages (i.e. silver-tip arrows against werewolves, blunt-tip for heavily armored enemies, etc.) which would allow different types of archers and would be really strategic in large scale pvp (some archers would focus on downing tanks, others focusing on DPS, and others would focus on crowd control for example). The different types of bows, on the other hand, would determine range, firing speed, stability/accuracy, etc. That way, you determine first what type of archer you want to be (Short-range high damage, long-range low damage, etc.) then choose to specialize based on the types of arrows you use (Anti-tank, DPS, Support/Crowd Control, etc.)

  3. At least you agree with SOMETHING here.

  4. You seem to assume that good A.I. means hardcore mode. Games like Skyrim had pretty good A.I. (could have been better, but descent) which made the game much more fun. With that said, it might be a bit more difficult as yes, more NPCs would jump in based on how that specific scenario is designed, but what’s the point of playing a game where you just easily murder dozens of unchallenging NPCs one by one? I think the “dumbing down” of games is becoming a huge pet peve for the majority of gamers these days, but the person who explains it best is the TES franchise team lead, Todd Howard (the guy who’s in charge of the single player games). As he explains it, it’s a balance, too hard and people get frustrated, too easy and people lose interest.

  5. You assume that every single person would act nuts. Also, the guards would need to be equally matched to players in terms of difficulty, so it’s not likely that people will just be “running” from the guards for very long, especially if more guards come after the criminal as time passes. The fun part would be committing crimes and getting away with them, like waiting for guards to change shifts before stealing something.

  6. I played the game for hours during 5 individual beta tests over the past year, plus my older brother didn’t consult me and went and bought the game so I played one more time for about an hour on opening day hoping that maybe something had changed for the better. Needless to say, neither me nor my brother still play it. For the armor, sure it looks better than other MMOs (again, the whole comparing someone’s intelligence to a neanderthal doesn’t make that person smart metaphor comes in to play) but there’s nothing really great or unique in terms of it’s styling. In Skyrim the Imperial gear was very distinctly based on the Roman empire, which I thought was a cool idea, but in ESO everything just feels “medieval” with nothing specifically “branded” so to speak. As for the Draugr vs white skeletons, again, we’re talking about that distinctive TES styling/design, not specifically about replacing skeletons with draugr. It’s an example that basically points to the fact that they could have done more interesting undead/zombie models, as opposed to plain-white generic skeletons.

  7. You’re either trolling me or getting desperate here. I’ve played all of those games to endgame, especially WoW, which I played since final open beta when I was 13 years old. I’ve since quit all of them, and will never be returning to any.

  8. Now I know you’re getting desperate. Where did it mention that I want to be able to carry 5 items maximum? Of course I didn’t mention that, because that has nothing to do with the type of immersion I’m talking about. I’m talking about being able to sit on chairs, having to go to mailboxes to send mail (so that towns become worth visiting, and also so that people in large world pvp battles don’t just get items like potions mailed to them out of thin air). I mentioned things like fishing rods to refer to “in-depth crafting” kind of like Kingdom Come: Deliverance has, and also being able to equip those so for those who RP, you could RP a fisherman for example.

  9. Standardize the cycle on 24-hours, probably set to Eastern Standard Time, since that syncs with the zenimax core office. The point is that large sieges/ambushes and world pvp battles would be strategically planned and timed (I.e. we’ll attack at night when their visibility is reduced) and also to create some realism that makes you feel like your actually in the world. The Mega-servers are individual for North America and Europe, so the timing really wouldn’t be so vastly different for anyone. Worst case scenario they use EST and you live in the west coast (3 hr diff) or vice versa. Just to really put it out there, WoW has realistic day and night cycles, and it’s never been a problem.

  10. Glad to see you agree here at least. Thing is, that whole “loading” was initially done for the Xbox 360 because it was an insanely weak system, today, most gamers in the market have a machine somewhat comparable to the Xbox One, and many gamers are upgrading to the new consoles (espcially ps4). These systems and the vast majority of PC’s used by PC gamers (over 90% of steam’s active user base, at least) are capable of running open interiors now, and even if they were concerned about that minute market that can’t run it, there are tons of development tricks that can be used to implement it without any noticeable performance increase (one of them, for example, involves seamless super-imposing based on objects/players that enter the area)

  11. For conversation screen, I mean that way it zooms in on the person awkwardly and shows almost their entire body to the left, as opposed to the “cinematic” style they used in SW:TOR, or the direct “freeze in place” system they used in skyrim. (Example of ESO Screen - http://static.fjcdn.com/pictures/Elder+Scrolls+Online.+I+found+him+the+slippery+bastard.+Almost_e693bc_5038536.png vs. Example of Skyrim Screen - http://3.bp.blogspot.com/-XNR-a369UGE/UJ72BseXzmI/AAAAAAAACUc/R8U5Qj9C5wU/s1600/Whiterun+general+store+%282%29.jpg vs Example of SW:TOR Screens - http://swtor.ca/wp-content/uploads/2011/08/convo.png & http://diehardgamefan.com/wp-content/uploads/2012/02/swtor-2012-02-04-22-12-41-09.jpg)

  12. Yeah, again, you really don’t seem to understand what Immersion is. We aren’t masochist who want a game that’s obnoxious to play, but that doesn’t even matter. In real life, when I search my bag for something, I don’t first stand up 100% straight and then do a 360 degree instant spin-around to find it. I can easily pull my bag down in the same position and facing the same direction (Unless maybe you have a spinal issue, in which case, no offense is intended and there is nothing wrong with spinning around 360 degrees to search your bag!). You’re trying way to hard to "derail’ my post, you shouldn’t go into a conversation thinking you’re smarter than the opponent ever, or else you wind up getting caught arguing against that person (in this case me), as opposed to arguing the points. You’re trying to point out that I’m too much of an indecisive nit-wit jumping form immersion to ease of access, but you neither understand the concept of immersion, nor how unimmersive it is to do a 360 degree spin just to find something in my “bag.” Did you also think that, as a player who seeks immersion, I don’t want to have a menu or character interface at all? Because those spin you around too.

  13. Your definitely trolling me right now. According to you, you want “hit dummy” NPCs that are easy to kill, no complex systems like regulating ammo or determining your gear choice/loadout, and tools that appear magically for you so you can just click things mindlessly to pop up a crafting “menu” where you just click some more things. Ok, no I’m the one who’s accusing you of overly-exaggerated intentions, but in my case, I’m drawing conclusions directly from things you said, where as I never mentioned things like “5-item max carry capacity.” I don’t really believe you want this type of game experience, I’d personally say you’re just not very interested in either archery or crafting or RP, but you obviously like ESO, so you’re just going to say whatever you want to disagree with my post, not because you really disagree, but because you could care less either way and see my post as an attack on you and you’re right to enjoy this game.

  14. Your answer is unacceptable, there are plenty of better ways to do fast travel, in fact it’s one of the few things WoW got right. A LIMITED hearthstone type system is good, because people can’t just port around in seconds as much as they want, but they do get that as an option for those “sticky” situations. After that, a “Fast” travel system is in place in WoW but it requires actually riding a wyvern/gryphon which takes some actual time. Sure the wow system is flawed because it just connects different paths as opposed to finding the most optimal path, but it’s still better than freely porting around like a nut. Finally, I’m in full support of a system kind of like WoW’s mage portal system, because it puts emphasis on player interactions and gives that class a neat benefit. In WoW it’s fairly limited to just major cities which is good, but I wouldn’t mind if it was freely to any city/town, as long as there is some kind of restriction that prevents people from just porting around freely. Saying they are not running a simulation game has nothing to do with restricted fast travel, it’s just an attempt to make you sound more “practical” and me “delusional.” Again, that whole “never go into an arguement assuming you are smarter than your opponent” thing comes up.

  15. Have you ever played red dead redemption? Have you ever considered whistling for your horse to come, where if you are very far away the horse does spawn out of thin air but far off screen and actually runs in so that it LOOKS like they actually came to you? Play Red Dead Redemption some time, and you’ll know exactly what I mean.

Finally,
I’m really opposed to you telling people just to “try it” because it’s not exactly free you know. If people are going into this game with concerns of it not being innovative enough, or wondering if the combat system feels like skyrim, they need to know not to buy that game. If people are going in looking for or not really minding a typical MMO type game but just want something a bit better than WoW or maybe just want a good story, then they’re more than welcome to try it. But for those of us who loved Skyrim, and love immersion, and don’t really know what to expect, know to expect something heavily unimmersive, so if that bothers you, again, don’t buy this game.

Wait, WHAT?!

Brain snaps and starts to drool.

You DO know what a bodkin is, right?

5/10, nuff said! :wink:

That’s hilarious. Why anyone would waste their money on this crap, I have no idea.

Lol ok the whole “blunt-tipped” thing was just an example of the type of customization I would have liked to see, I’m no expert on medieval weaponry, so don’t hold me to accuracy! lol

Angry Joe hit the nail on the head with that review, he’s actually generous though, he doesn’t even mention the hitscan combat system or infinite ammo! lol

This. exacly why i don’t play MMO’s. You said it all.

You all are so sad, and TGIRGIS half your complains/reasons up there are just plain bad reasons to not play a game. And this MMO is the best MMO to come out of the MMO genre in like 10 years. so if you dont like this one, good luck waiting another 10 years for a MMO you “THINK” is good.

ESO is by far the best MMO out right now.

And the way this games website is developing alone makes me wonder if me backing this game was a good idea or not… they cant get the website up to date, how the fuck can they get a game up to date and running smooth with every thing promised?

I would say jump on ESO right now before you end up disappointing by the wait and the probably poor release of this game. Just saying :smile:

Sure, whatever you say man…

ESO is probably the best non-social MMO out there. So the best singleplayer MMO. Oh wait, damn…

What does a website have to do with game development? And why is this website bad?

You sir, are the only sad guy here I fear. Maybe you pre-ordered ESO and now you have to defend it to the teeth instead of just having a rational look on what is really offered…

1 Like

I’m actually not waiting around for a better MMO. If a good one comes out, I’ll play it, until then, I’ll stick with single player.

Sure, a good MMO would be nice, but I simply don’t enjoy them at the moment, so why would I pay for one?

I think we’re all having a good open discussion here, and for you to come in and call us “sad” likely means you have some kind of vested emotional investment in ESO, it’s clearly a big thing to you, so I would advise you refrain from commenting on posts that refer to the game’s bad points, it’s only going to start a never ending argument. Either that, or post constructively.

Troll gonna troll. Fun!

A website matters cause its simple, and with the money they earned they dont even have to do it, hire some no body to do it and boom done in a few days. They cant even do that though so it gives you the sense that they have zero clue what there doing at all.

And yes, ESO is exactly what it should be, basicly a single player game, with MMO elements, Thats what TES is, and thats what ESO should be. if you wanted something eles im sorry for your loss. And you are wrong ESO is very sociable you ask for help and ppl come with in a few mintues, any other MMO and they will bitch at you in whispers telling you to ask your guild and stop spaming zone chat. ESO actually has nice ppl that help ASAP.