Ahh TESO, I played Beta but unfortunatelly it was not what I expected…
When I compate to Skyrim it’s almost same only with worse graphic…
Also I don’t like the system whn I buy something and that I have to pay for it again?
It’s legal stealling of our money…and I dont want to support “thiefs”
Subscriptions aren’t stealing. I like subscription models because I generally find they are higher quality games. It seems that most AAA MMO games at least started as subscription games. That allows and pushes the developers to have to deliver, and when they do, everyone is on the same playing field. Everyone gets the big updates with new items and areas, etc. On free-to-play, it is a lot of tacky casual players and then some premium players and the devs have motivation to make things you have to buy more than they do to deliver on what you are paying for on subscription.
But eh, I don’t care for MMOs much anymore, so I guess if you all love free-to-play quality games so much, go for it.
I don’t think the problem people have is the subscription model. It’s paying a monthly subscription ON TOP of the $50 bucks for the game itself off the shelf.
Pick one or the other. Both just looks like greed.
That’s the problem. The genre desperately needs innovation, and the budgets for MMO development are going up every single year, yet nothing is changing. There’s nothing preventing them from adding a projectile system and physics (if you think they still can’t do client server physics, take a look at AMD Radeon Sky and NVIDIA Grid servers, which stream entire games to you, physics and everything).
There’s nothing preventing them from adding basic immersive features like in-depth crafting (which Kingdom Come Deliverance has, god bless warhorse) or sitting on chairs, or even a realistic 24-hour day/night system. There’s nothing stopping them from adding next gen features like dynamic weather effects, environmental destruction, realistic blood/gore (ESO is already rated M but there is still no blood), NPC schedules and behaviors, natural AI, or any features that MMO’s always omit like mounted combat, open sea naval combat, customizable gear designs/colors, player housing/shops, smooth/realistic animations, friendly fire system, player crime system, etc.
I would glady, GLADLY pay $15/mo and the $59 initial cost if the game had something innovative and fun to offer, but it doesn’t. The MMO market is huge, and it’s hungry, but throwing out another generic 2003 style game isn’t the way to succeed in that market. It just reminds us how little passion and innovation there is in the MMO/MMORPG industry.
Sure, it’s better than wow, but as I’ve said before, that’s not an achievement, it’s like comparing a person’s intelligence to a neanderthal - sure he’s smarter than the neanderthal, but that doesn’t really mean that the person is smart.
I’m sorry, I usually make an effort to never to get into this kind of stuff with anyone who I feel is blatantly fanboyish or trolling me, but I will give you the benefit of the doubt and assume that you are simply confused as to what I’m talking about.
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Why would they be lagging when companies can now stream entire games to your computer in low latency? (Again, check out NVIDIA Grid and Radeon Sky servers, amazon just bought a ton of them, you wouldn’t need something that powerful though, since it’s only going to need to stream server-side physics) Those who do lag however, will not be lagging because of the physics system, so they would just be stuck in place and die. As long as YOU aren’t lagging, you will be able to kill them and experience all of the physics.
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You’re trolling me here, right? Ammo is an element of archery, and no one had an issue with it in games like skyrim, so why would it be un-fun in an MMO? Regulating your ammo would be a great class-drawback element, but they should allow you to carry like 500+ arrows. The benefit of arrows is less about the drawback though, it’s really about different types of arrows, and different usages (i.e. silver-tip arrows against werewolves, blunt-tip for heavily armored enemies, etc.) which would allow different types of archers and would be really strategic in large scale pvp (some archers would focus on downing tanks, others focusing on DPS, and others would focus on crowd control for example). The different types of bows, on the other hand, would determine range, firing speed, stability/accuracy, etc. That way, you determine first what type of archer you want to be (Short-range high damage, long-range low damage, etc.) then choose to specialize based on the types of arrows you use (Anti-tank, DPS, Support/Crowd Control, etc.)
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At least you agree with SOMETHING here.
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You seem to assume that good A.I. means hardcore mode. Games like Skyrim had pretty good A.I. (could have been better, but descent) which made the game much more fun. With that said, it might be a bit more difficult as yes, more NPCs would jump in based on how that specific scenario is designed, but what’s the point of playing a game where you just easily murder dozens of unchallenging NPCs one by one? I think the “dumbing down” of games is becoming a huge pet peve for the majority of gamers these days, but the person who explains it best is the TES franchise team lead, Todd Howard (the guy who’s in charge of the single player games). As he explains it, it’s a balance, too hard and people get frustrated, too easy and people lose interest.
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You assume that every single person would act nuts. Also, the guards would need to be equally matched to players in terms of difficulty, so it’s not likely that people will just be “running” from the guards for very long, especially if more guards come after the criminal as time passes. The fun part would be committing crimes and getting away with them, like waiting for guards to change shifts before stealing something.
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I played the game for hours during 5 individual beta tests over the past year, plus my older brother didn’t consult me and went and bought the game so I played one more time for about an hour on opening day hoping that maybe something had changed for the better. Needless to say, neither me nor my brother still play it. For the armor, sure it looks better than other MMOs (again, the whole comparing someone’s intelligence to a neanderthal doesn’t make that person smart metaphor comes in to play) but there’s nothing really great or unique in terms of it’s styling. In Skyrim the Imperial gear was very distinctly based on the Roman empire, which I thought was a cool idea, but in ESO everything just feels “medieval” with nothing specifically “branded” so to speak. As for the Draugr vs white skeletons, again, we’re talking about that distinctive TES styling/design, not specifically about replacing skeletons with draugr. It’s an example that basically points to the fact that they could have done more interesting undead/zombie models, as opposed to plain-white generic skeletons.
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You’re either trolling me or getting desperate here. I’ve played all of those games to endgame, especially WoW, which I played since final open beta when I was 13 years old. I’ve since quit all of them, and will never be returning to any.
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Now I know you’re getting desperate. Where did it mention that I want to be able to carry 5 items maximum? Of course I didn’t mention that, because that has nothing to do with the type of immersion I’m talking about. I’m talking about being able to sit on chairs, having to go to mailboxes to send mail (so that towns become worth visiting, and also so that people in large world pvp battles don’t just get items like potions mailed to them out of thin air). I mentioned things like fishing rods to refer to “in-depth crafting” kind of like Kingdom Come: Deliverance has, and also being able to equip those so for those who RP, you could RP a fisherman for example.
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Standardize the cycle on 24-hours, probably set to Eastern Standard Time, since that syncs with the zenimax core office. The point is that large sieges/ambushes and world pvp battles would be strategically planned and timed (I.e. we’ll attack at night when their visibility is reduced) and also to create some realism that makes you feel like your actually in the world. The Mega-servers are individual for North America and Europe, so the timing really wouldn’t be so vastly different for anyone. Worst case scenario they use EST and you live in the west coast (3 hr diff) or vice versa. Just to really put it out there, WoW has realistic day and night cycles, and it’s never been a problem.
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Glad to see you agree here at least. Thing is, that whole “loading” was initially done for the Xbox 360 because it was an insanely weak system, today, most gamers in the market have a machine somewhat comparable to the Xbox One, and many gamers are upgrading to the new consoles (espcially ps4). These systems and the vast majority of PC’s used by PC gamers (over 90% of steam’s active user base, at least) are capable of running open interiors now, and even if they were concerned about that minute market that can’t run it, there are tons of development tricks that can be used to implement it without any noticeable performance increase (one of them, for example, involves seamless super-imposing based on objects/players that enter the area)
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For conversation screen, I mean that way it zooms in on the person awkwardly and shows almost their entire body to the left, as opposed to the “cinematic” style they used in SW:TOR, or the direct “freeze in place” system they used in skyrim. (Example of ESO Screen - http://static.fjcdn.com/pictures/Elder+Scrolls+Online.+I+found+him+the+slippery+bastard.+Almost_e693bc_5038536.png vs. Example of Skyrim Screen - http://3.bp.blogspot.com/-XNR-a369UGE/UJ72BseXzmI/AAAAAAAACUc/R8U5Qj9C5wU/s1600/Whiterun+general+store+%282%29.jpg vs Example of SW:TOR Screens - http://swtor.ca/wp-content/uploads/2011/08/convo.png & http://diehardgamefan.com/wp-content/uploads/2012/02/swtor-2012-02-04-22-12-41-09.jpg)
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Yeah, again, you really don’t seem to understand what Immersion is. We aren’t masochist who want a game that’s obnoxious to play, but that doesn’t even matter. In real life, when I search my bag for something, I don’t first stand up 100% straight and then do a 360 degree instant spin-around to find it. I can easily pull my bag down in the same position and facing the same direction (Unless maybe you have a spinal issue, in which case, no offense is intended and there is nothing wrong with spinning around 360 degrees to search your bag!). You’re trying way to hard to "derail’ my post, you shouldn’t go into a conversation thinking you’re smarter than the opponent ever, or else you wind up getting caught arguing against that person (in this case me), as opposed to arguing the points. You’re trying to point out that I’m too much of an indecisive nit-wit jumping form immersion to ease of access, but you neither understand the concept of immersion, nor how unimmersive it is to do a 360 degree spin just to find something in my “bag.” Did you also think that, as a player who seeks immersion, I don’t want to have a menu or character interface at all? Because those spin you around too.
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Your definitely trolling me right now. According to you, you want “hit dummy” NPCs that are easy to kill, no complex systems like regulating ammo or determining your gear choice/loadout, and tools that appear magically for you so you can just click things mindlessly to pop up a crafting “menu” where you just click some more things. Ok, no I’m the one who’s accusing you of overly-exaggerated intentions, but in my case, I’m drawing conclusions directly from things you said, where as I never mentioned things like “5-item max carry capacity.” I don’t really believe you want this type of game experience, I’d personally say you’re just not very interested in either archery or crafting or RP, but you obviously like ESO, so you’re just going to say whatever you want to disagree with my post, not because you really disagree, but because you could care less either way and see my post as an attack on you and you’re right to enjoy this game.
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Your answer is unacceptable, there are plenty of better ways to do fast travel, in fact it’s one of the few things WoW got right. A LIMITED hearthstone type system is good, because people can’t just port around in seconds as much as they want, but they do get that as an option for those “sticky” situations. After that, a “Fast” travel system is in place in WoW but it requires actually riding a wyvern/gryphon which takes some actual time. Sure the wow system is flawed because it just connects different paths as opposed to finding the most optimal path, but it’s still better than freely porting around like a nut. Finally, I’m in full support of a system kind of like WoW’s mage portal system, because it puts emphasis on player interactions and gives that class a neat benefit. In WoW it’s fairly limited to just major cities which is good, but I wouldn’t mind if it was freely to any city/town, as long as there is some kind of restriction that prevents people from just porting around freely. Saying they are not running a simulation game has nothing to do with restricted fast travel, it’s just an attempt to make you sound more “practical” and me “delusional.” Again, that whole “never go into an arguement assuming you are smarter than your opponent” thing comes up.
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Have you ever played red dead redemption? Have you ever considered whistling for your horse to come, where if you are very far away the horse does spawn out of thin air but far off screen and actually runs in so that it LOOKS like they actually came to you? Play Red Dead Redemption some time, and you’ll know exactly what I mean.
Finally,
I’m really opposed to you telling people just to “try it” because it’s not exactly free you know. If people are going into this game with concerns of it not being innovative enough, or wondering if the combat system feels like skyrim, they need to know not to buy that game. If people are going in looking for or not really minding a typical MMO type game but just want something a bit better than WoW or maybe just want a good story, then they’re more than welcome to try it. But for those of us who loved Skyrim, and love immersion, and don’t really know what to expect, know to expect something heavily unimmersive, so if that bothers you, again, don’t buy this game.
Wait, WHAT?!
Brain snaps and starts to drool.
You DO know what a bodkin is, right?
5/10, nuff said!
That’s hilarious. Why anyone would waste their money on this crap, I have no idea.
Lol ok the whole “blunt-tipped” thing was just an example of the type of customization I would have liked to see, I’m no expert on medieval weaponry, so don’t hold me to accuracy! lol
Angry Joe hit the nail on the head with that review, he’s actually generous though, he doesn’t even mention the hitscan combat system or infinite ammo! lol
This. exacly why i don’t play MMO’s. You said it all.
You all are so sad, and TGIRGIS half your complains/reasons up there are just plain bad reasons to not play a game. And this MMO is the best MMO to come out of the MMO genre in like 10 years. so if you dont like this one, good luck waiting another 10 years for a MMO you “THINK” is good.
ESO is by far the best MMO out right now.
And the way this games website is developing alone makes me wonder if me backing this game was a good idea or not… they cant get the website up to date, how the fuck can they get a game up to date and running smooth with every thing promised?
I would say jump on ESO right now before you end up disappointing by the wait and the probably poor release of this game. Just saying
Sure, whatever you say man…
ESO is probably the best non-social MMO out there. So the best singleplayer MMO. Oh wait, damn…
What does a website have to do with game development? And why is this website bad?
You sir, are the only sad guy here I fear. Maybe you pre-ordered ESO and now you have to defend it to the teeth instead of just having a rational look on what is really offered…
I’m actually not waiting around for a better MMO. If a good one comes out, I’ll play it, until then, I’ll stick with single player.
Sure, a good MMO would be nice, but I simply don’t enjoy them at the moment, so why would I pay for one?
I think we’re all having a good open discussion here, and for you to come in and call us “sad” likely means you have some kind of vested emotional investment in ESO, it’s clearly a big thing to you, so I would advise you refrain from commenting on posts that refer to the game’s bad points, it’s only going to start a never ending argument. Either that, or post constructively.
Troll gonna troll. Fun!
A website matters cause its simple, and with the money they earned they dont even have to do it, hire some no body to do it and boom done in a few days. They cant even do that though so it gives you the sense that they have zero clue what there doing at all.
And yes, ESO is exactly what it should be, basicly a single player game, with MMO elements, Thats what TES is, and thats what ESO should be. if you wanted something eles im sorry for your loss. And you are wrong ESO is very sociable you ask for help and ppl come with in a few mintues, any other MMO and they will bitch at you in whispers telling you to ask your guild and stop spaming zone chat. ESO actually has nice ppl that help ASAP.
Well, the problem with ESO as a singleplayer game with MMO elements is that these elements totally destroy any possible immersion, probably one of the most important features/elements of a singleplayer game/RPG after all. What’s the point of entering a dungeon just to find 20 strangers who already killed the boss and wait there just until the boss respawns and so on? That has nothing to do with TES.
For a MMO to work properly there must be a solid solution to team up with friends. ESO fails here miserably (just watch Angry Joe’s review to find out why). Why should I even want to play an MMO if not to team up with other players and friends? If I don’t want that I could just play a singleplayer game without any MMO elements.
And other games seem to get it right to make a singleplayer game with MMO elements. In The Division for example you will be able to run through the world alone (!!!) without encountering other player you don’t want to play with. But you could always team up with friends for an online/co-op experience and there will be certain hubs for all players and PvP zones to fight against strangers and other team. That’s how to make a singleplayer/co-op/MMO crossover right. Not like ESO which imo isn’t a jack of all trades but a game without any identity. Every elements that would strengthen the singleplayer gameplay weakens the MMO gameplay and the other way round. The only exception here is the PvP raids mode but that’s not enough to make ESO a good game (maybe only if you play it exactly for that reason and for nothing else).
I fear we have a different understanding about “social” in an MMO. I meant the features and functionalities to team up with friends and experience the game together. It didn’t meant customer support or something like that. I mean it’s nice that Bethesda seems to take care about people’s problems but that doesn’t make the game itself any better, I’m sorry.
Do you really think that it is a surprise that neither PC Gamer, nor Angry Joe nor Kevin VanOrdd from Gamespot gave ESO a better score than 6/10? They are all experienced gamers and know MMOs quite well. Of course you can still have an own opinion but calling ESO the best MMO available atm is a bit amusing since many people seem to disagree with you here…
I still fail to see the parts of your argument that make sense.
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ESO has grouping tools and it is fairly easy to group for there MANY many group dungeons, which yes you have to group to finish them, Im Lvl 49 and i tried to run a lvl 25 dungeon alone, its just not possible. and most MMO’s you only group for the dungeons anyway. there no other reason to be in a group really. SO how is there no grouping?
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This other game you mention(never heard of it), in no way from what you have said is that a MMO. its a Co-op game… that is all. And I will agree that ESO took out some single player stuff that makes you lose “immersion” but if you play ANY MMO for immersion, you are kinda missing the point are you not?
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Never ever trust reviews or reviewers opinions. Why? for the reason you just said, they play sooooo many games and judge so many of them its very very easy for them to get lost in the sea of reviews and not really enjoy the game, it is there “JOB” after all. Also they generally only play the game for a few hours, or bottom lvls(if MMO) they almost never finish a whole game. Unless its a game they personally have been wanting.
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So tell me what’s the fascination of playing a quest with a friend which you’ve already done? Right now you can’t support your friend there, you can’t even see him. That’s just plain anti-social. (Watch AngryJoe’s review to understand what I mean if necessary)
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YOU said that the game is based on singleplayer with MMO elements…The point is that singleplayer games and MMOs are completely different, serving different purposes. Merging them is just plain stupid because you don’t satisfy anyone. SP gamers searching for immersion will be disappointed and MMO gamers who look for a social and grouping experience will be disappointed. There is just no reason in making a game like that. I took The Division as an example how to merge a SP/co-op game with some MMO elements (hubs + PvP) in a meaningful way without harming any target group or desire to play a game. That’s the whole point why I mentioned it.
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Kevin VanOrd played ESO for more than 90 hours. Still too little time to make a “qualified” judgement? How many hours do you have to play until you are qualified to give your opinion? Angry Joe is a real TES fan and he rated Skyrim 9/10. He also loves MMOs himself so you can hardly call him “the usual reviewer guy who just has to review game X in timeframe Y or he’ll be fired no matter what”.
If you want to know my opinion: a game which you have to play for hours and hours just to even reach the point where it gets interersting is just a bad game. It’s a game with bad design and it’s a chore to play it, an insult to the player since it’s obviously wasted time to even begin with it. A good game is interesting from the very first moment you play it or at least in the first few hours or there is something really wrong with it. It doesn’t matter which genre we’re speaking about, MMO or not, since that is true for each and every game out there. And it’s not about “trusting” a reviewer. It’s about being open to other people’s views without disqualifying them from the beginning because they aren’t “true players” enough. And it’s even a very flawed logic to think that only the people who like a game and play it for hundreds of hours are qualified to review a game. That way every game would have a perfect score. But that’s not how the world spins. But what really worries me about that statement of yours is that you don’t even care about what they really say in their reviews. You don’t critizise them for their opinion, you critizise them for what they are. It’s just a generalized ad hominem insult, nothing more. How about reading/watching their reviews first and talking what is really there and why they are not happy with it instead of denying their overal qualification to review the game in general? That’s the worst kind of argumentation style possible tbh…
I’m just convinced this game is not worth spending that big sum of cash on it…