One of the most interesting components is combat and devs spent lots of effort on it. As far as I understand the game, the combat will take a key role in the game and I am really curious what (or who) will be the common enemy.
In fantasy RPGs, you are usually killing no-name creatures from giant rats, insects, spiders through various undead, greenskins and fantasy animals to “bosses” like evil wizards, dragons and ogres. Only occasionally you are killing “people”, like bandits and brigands or “story important enemies”. But who will take the unpleasant role of a grunt-to-be-killed-by-the-player in KC: D if the game should remain realistic?
The game takes place in first decade of 15. century, when the country was relatively lawful and in a good order. I could imagine bands of deserters from all armies, brigands made by people whose homes were burnt by marching armies or just outlaws using the opportunity in wartime chaos to earn for living by illegal force, but that would be possible during the times of husites wars (1419-1434), not before (or at the beginning).
Just a few figures:
Announced play time of KC: D is 30 hours. If half of the gameplay is combat, I can assume apprx. 10 hours + one grand battle at the end + one siege.
To make the combats funny (i.e. not too long), it may take max 2 minutes in average to kill an enemy; maybe more time in tougher combats, but on the other hand, you will fight multiple enemies time by time (and sometimes with the aid of your fellow NPCs - according to the statements in the “Video Update #4: Combat!”).
10 hours of “common” combat = 300+ killed enemies by the player and his companions. That is a lot of people even for a mass murderer.