Enemies in KC:D

One of the most interesting components is combat and devs spent lots of effort on it. As far as I understand the game, the combat will take a key role in the game and I am really curious what (or who) will be the common enemy.

In fantasy RPGs, you are usually killing no-name creatures from giant rats, insects, spiders through various undead, greenskins and fantasy animals to “bosses” like evil wizards, dragons and ogres. Only occasionally you are killing “people”, like bandits and brigands or “story important enemies”. But who will take the unpleasant role of a grunt-to-be-killed-by-the-player in KC: D if the game should remain realistic?

The game takes place in first decade of 15. century, when the country was relatively lawful and in a good order. I could imagine bands of deserters from all armies, brigands made by people whose homes were burnt by marching armies or just outlaws using the opportunity in wartime chaos to earn for living by illegal force, but that would be possible during the times of husites wars (1419-1434), not before (or at the beginning).


Just a few figures:
Announced play time of KC: D is 30 hours. If half of the gameplay is combat, I can assume apprx. 10 hours + one grand battle at the end + one siege.
To make the combats funny (i.e. not too long), it may take max 2 minutes in average to kill an enemy; maybe more time in tougher combats, but on the other hand, you will fight multiple enemies time by time (and sometimes with the aid of your fellow NPCs - according to the statements in the “Video Update #4: Combat!”).
10 hours of “common” combat = 300+ killed enemies by the player and his companions. That is a lot of people even for a mass murderer.

confirmed: brigands, soldiers.

alluded to: knights under rival noblemen/factions/nations

I get the feeling based on the tone of the game alluded to thus far that much of the questing during the game will have non-combat options. One of the things that intrigues me is that this sounds like a more roleplay oriented experience with emphasis on more than just attacking. That said, there may be fewer but more dramatic combats mixed into those 30 hours of game play. Plus who knows, the main story may take 30 hours but exploring all that they create may take considerably more.

MJJ

I hope it’ll be kind of Deus Ex-like experience…you can talk your way through, you can fight your way through or you can sneak your way through with minimal amount of casualties. There even might be a “Pacifist” achievement, who knows :wink:

1 Like

Plenty of options what can be in the game. But majority will not be there imo, area isn’t big enough to put all of it there and for sure not in big numbers.

Bandits, rogues, poachers, soldiers, knights, mercenaries. From animals boars, wolfs, lynxs, bears, wild dogs.

That is actually not true.
There was a big economical crysis as Bohemian Kingdom was falling down from ‘Central Europe Superpower’ after death of Charles IV. Wenceslaus IV wasn’t great ruler as his father and had certainly bad luck. In the last decade of 14. century (1390-1400) was not rare for high nobles to ‘work’ as raubitters or they ‘got dirty’ by starting their own bussiness (more rarely).

That stunned local trade trails even more. So Bohemia around 1400 wasn’t that Paradise on Earth as it was during rule of Charles IV an hussite movement was logical developement.

2 Likes

That is fair answer, explaining a lot. I must admit, that this part of history is not my cup of tea (I strongly prefer horse&musket era).

So, the common enemies (“grunts in dungeons”) will be outlaw made by economical crysis and soldier of “evil” noble?

I guess most enemies will be human, bandits, deserters etc, but the forests around this time would have been full of wolves, boar and bears etc, which will give a bit of variety to the enemy types.

And whatever other enemies you might make of the people of the world, I’m sure.