Enjoying the game so far but a few ideas

A few things i would love to see feel free to comment good or bad

*Restricted view while wearing a helmet

*Arrows not piercing plate armour forcing archers to either use crossbows or aim for gaps in the armour like armpits when the opponent raises his sword above his head

*A hell of alot more weapons stop focusing on swords make the player switch to a mace to fend off a armoured opponent

*A fix to the sleeping/wait time would be great if you could make time pass much faster which i am sure you are working on

*More traders much more traders and signs so we can find them rather that running around like crazy to find them

*Allow us to buy land.buildings and a business

*Raise our own army and commission builders to build our castles/forts (make it extremely expensive will need successful businesses to cover the costs)

*Need a hell of alot more gore the more blood the better please add broken bones and loss of limbs

*Combat on horses is a must allow us to be mounted knights not just footmen will need spears added to the game to counter them too

*Watching soldiers in plate armour getting stuck in the mud making them easy targets its not just who you fight but where you choose to fight

*Please for the love of god remove the american voice overs it takes me away from the time period and reminds me of a cheap terrible medieval movie its almost putting me off destroys the realism for me (no offence to our american friends)

*Would be great if you could train in different types of combat from German skill at arms to Italian thus making the combat more complex and not the same movement/action over and over again

*Need a massive amount of NPCs added to the world its almost empty at the moment

*A title system where you can become a knight and have a squire who will carry your spare weapons and help take off your armour make it as real as possible not a simple click and switch

*Sleeping in a random location like a field should get you either robbed,attacked or worst lol

im sure there will be more for me to add as i keep playing anyone else have any more ideas feel free to comment

Thanks for posting, sir. The team is always working to make this game better and better. The sleep time almost seems like real time, am I right? Talk about being realistic! :wink: Thanks for the feedback. Tweaks and changes will happen to a degree. Just nothing to announce at the moment!

it really is like real time i have to go watch tv to pass the time lol

Actually, the sleep time, for me at least, takes about 8 minutes to sleep 12 hours, which is a bit long, but I know it is supposed to get faster as the game is optimized.

I know the restricted view from helms is realistic, but our current view in First Person View is not at all realistic. Restricting it further is not very appealing to me. A human’s peripheral vision is far greater than the “tunnel vision” we currently have with FPV:

Arrows, when fired from powerful longbows, actually did penetrate many plate armors, and crossbows would probably be even better, trading shorter range capability for greater penetration up close. I know arrows/bolts played a part in this as well, especially with bodkin heads.

As far as buying lands, buildings, or becoming knights and raising our own army, this has been discussed, and one must remember Henry is from a humble background–a blacksmith’s son who lost everything, so such lofty goals would take a very long time if possible for him at all. Maybe it is something that might be possible to extend the game and make it playable after the story line is finished, maybe even through mods, but not very realistic during the story line.

Even as an American, I can agree about the voice overs.Of course, we need English language versions, but with a very strong regional accent! Good point!

Getting attacked while sleeping, if implemented, should be random and very rare! There were likely not thugs in every patch of woods, and if they exist, it should be possible to hunt them down during the day, even before being attacked. They should be present somewhere at all times, not just spawn from nothing to attack one in the night. Maybe Henry scouts out a patch of woods during the day, eliminating thugs before sleeping there at night! Surely he would be that savvy and cautious, no?

Different weapons, agreed entirely! Give me halberds! Please!

You’re confusing this game for a sandbox RPG like M&B. It’s a story drive RPG where you will play as set character, and have little influence on many of the games outcomes since they are historical events that already occurred, you’re just a solider, you wont be rising through the ranks to become emperor of the world.

Tons of gore and blood is not actually very realistic, especially since most of your opponents will be armoured.

Horse combat will most likely not be added in the first act due to the complexity of the combat system.

Have you watched any of the video updates? They’ve stated multiple times that the voices are temporary place holders.

Again you’re playing as a common foot solider, not a noble or a knight.

Most of your other ideas will most likely be implemented later, but remember the game is still very far from launch.

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I completely understand the only issue with that will be it will get boring so fast we need goals to achieve ranks to rise and privileges for being such a great player otherwise its going to be go to this quest and that quest fight this guy fight the next guy i thought this was going to be a sandbox i thought we left the simple RPG era behind us does not sound fun at all

agreed when it comes to full plate armoured opponents but everyone else there would be tons of gore im sure i can point you in the direction of a few videos where you can see what happens when an artery gets severed

Then may as well remove horses all together

I do understand i just listed what i would like to see happen which is what we are asked to by the devs

I do agree but what i had in mind was the same view you would get playing war of the roses where you can only see though the eye slits in the helmet makes you feel as though you are really there

I cant really comment because i was never alive at that time period but if you look a the testimonies from the Battle of Agincourt the archers could not penetrate the dismounted knights that had to move in with clubs and daggers there is a few modern videos of people trying to pierce armour with longbows using bodkin arrows but fail terribly

That is entirely your opinion, this game is shooting for realism, not that Mount & blade rise through the rank crap. You will be playing as a common solider, something which i and many people think will be interesting. Weather the game is boring or not will entirely depend on the game play, and the story.

You should have done some basic reading on this game before you decided to purchase it
 The main selling point of it is realism, and being a story driven historical RPG. I’m sorry if you think a game like this can’t be fun because you cannot go from peasant boy to Emperor.

They are trying to follow the historical timeline as close as possible, you best stick with unrealistic games like Mount&Blade if you want a rise through the ranks type game.

Cutting limbs off is not an easy task in the slightest, and there fore not realistic for there to be “tons of gore”.

Right, because horses aren’t useful to get around the map at all. :smile:

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Much depends on the draw weight of the bows in question. Draw weights of many long bows were as much as double the draw weights we consider standard for bows today.

Estimates for the draw of these bows varies considerably. Before the recovery of the Mary Rose, Count M. Mildmay Stayner, Recorder of the British Long Bow Society, estimated the bows of the Medieval period drew 90–110 pounds-force (400–490 newtons), maximum, and Mr. W.F. Paterson, Chairman of the Society of Archer-Antiquaries, believed the weapon had a supreme draw weight of only 80–90 lbf (360–400 N).[2] Other sources suggest significantly higher draw weights. The original draw forces of examples from the Mary Rose are estimated by Robert Hardy at 150–160 lbf (670–710 N) at a 30-inch (76.2 cm) draw length; the full range of draw weights was between 100–185 lbf (440–820 N).[9] The 30-inch (76.2 cm) draw length was used because that is the length allowed by the arrows commonly found on the Mary Rose.

A modern longbow’s draw is typically 60 lbf (270 N) or less, and by modern convention measured at 28 inches (71.1 cm). Historically, hunting bows usually had draw weights of 50–60 lbf (220–270 N), which is enough for all but the very largest game and which most reasonably fit adults can manage with practice. Today, there are few modern longbowmen capable of using 180–185 lbf (800–820 N) bows accurately.[10][11][12]

In an early modern test by Saxton Pope, a direct hit from a steel bodkin point penetrated Damascus mail armour.[31][32]

A 2006 test was made by Matheus Bane using a 75 lbf (330 N) draw (at 28") bow, shooting at 10 yards; according to Bane’s calculations, this would be approximately equivalent to a 110 lbf (490 N) bow at 250 yards.[33] Measured against a replica of the thinnest contemporary “Jack coat” armour, a 905 grain needle bodkin and a 935 grain curved broadhead penetrated over 3.5 inches (89 mm). (“Jack coat” armour could be up to twice as thick as the coat tested; in Bane’s opinion such a thick coat would have stopped bodkin arrows but not the cutting force of broadhead arrows.) Against “high quality riveted maille”, the needle bodkin and curved broadhead penetrated 2.8". Against a coat of plates, the needle bodkin achieved 0.3" penetration. The curved broadhead did not penetrate but caused 0.3" of deformation of the metal. Results against plate armour of “minimum thickness” (1.2mm) were similar to the coat of plates, in that the needle bodkin penetrated to a shallow depth, the other arrows not at all. In Bane’s view, the plate armour would have kept out all the arrows if thicker or worn with more padding.

Other modern tests described by Bane include those by Williams (which concluded that longbows could not penetrate mail, but in Bane’s view did not use a realistic arrow tip), Robert Hardy’s tests (which achieved broadly similar results to Bane), and a Primitive Archer test which demonstrated that a longbow could penetrate a plate armour breastplate. However, the Primitive Archer test used a 160 lbf (710 N) longbow at very short range, generating 160 joules (vs. 73 for Bane and 80 for Williams), so probably not representative of battles of the time.

Tests conducted by Mark Stretton[34] circa 2006 focussed on heavier war shafts (as opposed to lighter hunting or distance-shooting ‘flights’) mated to a variety of heads indicate that the adoption of the heavy bodkin head - similar in form to contemporaneous crossbow warheads - was not merely fashionable imitation: Stretton’s findings (based on experimentation using a variety of bows, arrows and heads based on historical examples but the results interpreted in the light of modern knowledge of the effects of blunt force trauma, via the good offices of Cranfield university) show the quarrel-like armour piercing shaft from a yew ‘self bow’ (with a draw weight of 144lbs at 32 inches) while travelling at 134 feet per second achieved 90% of the range of lighter broad heads while being 45% heavier and thus delivering more kinetic energy.

When translated these figures (102 grams moving at 47.23 metres per second) yield 113.76 joules, comfortably surpassing the 80 joule threshold at which a strike to a vital area is hazardous. (In fact all of the test arrows, fired from test bows, surpassed this potentially mortal limit). In tests Stretton addressed not merely depth of penetration against representative targets but strike angle and discovered that the short, heavy quarrel-form bodkin could penetrate a replica brigandine at up to 40° from perpendicular, and further, when fired at such a target mounted on a travelling rig at 20 miles per hour and thus appropriate to a war horse at the charge, the added forward momentum of the target added a full inch of penetration.

If not sufficient to kill a man in plate armour outright - so long as he is protected by thick and substantial energy-absorbing intermediate layers - would have a severe, possibly fatal, blunt trauma effect. (As Stretton acutely observes, if the purpose of the war bow and war shaft was to neutralise opponents as combatants precisely the same logic holds as on a modern battlefield: a wounded man demoralises his fellows and absorbs resources that might otherwise contribute to the battle and, as is still the case today, survivors tend to be those best protected and thus more profitable when taken alive and held hostage or for ransom.)

It is interesting to note that in many cases of hits from high-pull weight longbows, penetration might not be necessary to incapacitate or even kill, as blunt-force trauma was capable of disabling or even killing. I can imagine a shot to an armored head, even if penetration did not take place, would be similar to a blow from a club, based on the 80 joule threshold being far surpassed by bows like those found on the Mary Rose. Also, only those elite troops who could afford steel armor were really (mostly) immune to the penetrating effects of long bows, as most had iron armor which was penetrated. So I guess it was a real mixed-bag.

[2] Kaiser, 1980
[10] Strickland & Hardy 2005, pp. 13,18.
[11] A review of The Great Warbow “The power of a bow is measured in its draw-weight, and these days few men can pull a bow above 80lb
 and skeletons retrieved from the wreck show spinal distortions, indicating just what it took to be a proper archer” (Cohu 2005).
[12] In the English language there is the expression that someone “was not pulling their weight”. This is thought to infer that someone was using a longbow that had a draw weight that was less than that person’s body weight.
[31]Pope 2003, Chapter IV.–Archery in general, p.30.
[32] “Royal Armouries: 6. Armour-piercing arrowheads”.
[33] Bane 2006.
[34] Soar, Hugh; Gibbs, Joseph; Jury, Christopher; Stretton, Mark (2010). Secrets of the English War Bow. Westholme. pp. 127–151. ISBN 9781594161261.

Edit*** An interesting point is that most states in the United States require archers to use a bow with a minimum pull weight of 40lbf for hunting deer.

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