I’m learning 3d environment art myself and one of the inspirations for choosing this path has from the beginning been this tech demo of few houses from your team from few years back https://www.youtube.com/watch?v=gwnSo9bcIyA
So I made a post on polycount forum about general game assets workflow and used example with screenshot from your game (few posts down) http://polycount.com/discussion/comment/2462587#Comment_2462587 Could any of the team members or maybe other forum members who work in the game industry comment on the question regarding highpoly to lowpoly workflow? Basically were that bridge pillars firstly modeled as high poly models and than remeshed to low poly and had normal maps baked? Or is it a hi-tris lowpoly as Quack! suggests? You can answer here or on the polycount forum if you are a member