Hi guys and fellow backers. I really like most of the effects of next-gen engines, but one. That one is eye adaptation & HDR lighting. What those effects suppose to do? Here is text by Crytech itself:
Eye adaptation is used to simulate the human eye’s reaction to sudden or extreme changes in lighting conditions, such as a dark, indoor environment suddenly transitioning to a bright and sunny outdoor setting. HDR allows scenes with extreme brightness and contrast ranges to be more realistically rendered. Link
In fact it doesn’t simulate your eye’s reaction at all. Human eye has very high dynamic range which means that your eye can easily see blue sky at the same time with landscape and neither of those things will appear lighter than the other (as you can see on the big picture linked above). Most of monitors can’t emit the amount of light comparable to that in real world, therefore your eyes can’t react properly to transfers from dark to light etc. So someone came up with revolutionary solution. “We will simulate this effect for you so your eyes don’t have to”. Unfortunately this effects doesn’t work as it should. It works like you’re watching the world through your shitty digital camera on iPhone. I firstly encountered this effect in Skyrim and initially thought it is some kind of bug. The sky was either white, or the landscape was dark. Then I found out that it is “super extra duper next-gen, biatch!” I’m writing this because I saw the effect in WH video posts a lot. I hope it was there just because it is some default setting of CryEngine and you’ll tweak it in the future, but in any cases please consider to turn this effect off or limited it to minimum, because this effect is neither realistic nor natural. It doesn’t contribute to deeper immersion, in fact it destroys it. Only case when this effect should work is when you’re looking directly to the sun.