Far Cry 2 - aka why should you give it another go

So, I’m playing Far Cry 2. Again. And I’m enjoying it a lot. In fact, I’ve had a choice of either replaying Far Cry 3 or Far Cry 2 and I have picked the second game. Here’s why you should too.

Story and atmosphere

I’ll start with this point, because I feel it’s the strongest one of the game. See, Far Cry 1 was an action movie. You were playing an action hero, called Jack if I recall correctly, and he was a badass who murderized everybody who came in his way. Far Cry 3, pretty much the same, just with a lot more satire thrown into the mix.

Far Cry 2 on the other hand? You are playing a mercenary, whose resources have all been taken away by the very man he’s been hired to assassinate, Jackal, and on top of that, you’re infected with malaria. You’re not in to save your family or the universe, you just want to cash in on your hit, survive, and you don’t care how many people who step into your path will die.

Now all your calming thoughts of ‘the man I’m supposed to kill is selling weapons to these people’ will be very swiftly blown away by the sheer amount of your own bodycount, and via tapes recorded by a reporter talking to Jackal, you soon start to find out that he might actually just be the only sane person around. I’ll leave the rest for your to find out.

Atmosphere is another thing which is extremely important for the game - it’s made clear that you’re in a weakened state and that you’re barely scraping by to survive, state made all to obvious by occassinal diziness caused by malaria. The fact that a lot of people are shooting in your general direction and you really don’t take much to get killed (by the way, I highly recommend playing on higher difficulties and only save at save points - but yes, the game does have save anywhere system for PC) doesn’t really help. The entire game is extremely immersive thanks to a lot of great UI decisions and its down to earth approach, and you feel like you actually are fighting these people and that you do want to survive in spite of all the odds. I would go as far as to call it a very survival and exploration based FPS. Not exactly true for either the original Far Cry or Far Cry 3.

I might also add that I have found the storyline of Far Cry 2 to be extremely good - you just need to go out of your way to find it.

Unique mechanics

Now I have already touched upon the UI, so I feel that should be elaborated upon a bit - UI in this game is extremely minimalistic, and all it can it’s rather trying to present via in-world means. You do have your traditional ammo counter, health bar and … Well that’s it, really. If you press the map button, your character takes an actual map into one hand and GPS into the other. There’s no such thing as fast travel, the closest thing to it are bus stations around the game world. Vehicle damage is indicated by the amount of smoke coming from its engine and when you are wounded, you actually see your character removing a bullet from wound or bandaging up when you try to heal. It’s all extremely immersive and well-implemented.

That’s not all tho. The game contains a so-called ‘buddy’ mechanic. Now, at the start of the game, you get to pick a character - and all the other characters will then be present in the game world, and if you find them, they will move into a certain location on the map and give you quests. That’s not all tho - buddies give you optional … well, options during main mission, which completely change how the mission plays out, and buddies run to your rescue when you happen to be incapacitated (that only happens once in a while tho, and do remember that you go down easily.)

In addition to what I have said about the buddies above, they are present in the game world as well - when one comes to rescue you, he/she can get incapacitated, just like he/she can in a mission. Then they depend on you to go and rescue them - if you don’t, they will die and there’s no way to bring them back into the game.

Personally, I found the buddy mechanic to be bloody brilliant. It’s amazingly immersive and has little hard scripting involved. And that actually brings me to my next point…

Play how you want

The game gives you a world, it gives you options and says “Now go, do whatever.” You can approach any mission in any way you want, with any equipment you see fit. If you just want to explore, you can and the game will reward you for doing so. That’s another thing I absolutely adore about it - you can play it as you want. The game doesn’t restrict you in any way, as long as you end up completing the objective given to you. Relatively clever equipment slot mechanic forces you make some hard choices on the loadout you take. And that’s just amazing.

I have played one particular assassinate mission about 4 times now, and it has always played out completely differently. Once I’ve been lucky and I have just killed the guy standing in the middle of enemy encampment with my sniper rifle, from a pretty big distance. Other time, I have managed to sneak past the enemy and kill him with my machette, upon which all hell broke loose. The other time, I have gotten in on a boat armed with machine gun, which I have used as a stationary location to eliminate most enemies. And (that actually was the first time), I just ran in, guns blazing. And yes, I have replayed the game 4 times now at least (I never actually finish it, because I’m a guy like that, but screw that, I always have a hell of a time with the bloody thing)

And that’s just… I value games which let me do that so much, just as I value games which aren’t about saving everyone, just as I value games which put immersion in front of convenience. And play however you want also saves you from a lot of repetition - unless you absolutely must play in the most efficient way possible for you, you have the possibility of trying out different sets of equipment which change playstyle quite radically.

… but it has a lot of flaws

Enemy respawning. Every time you leave the map or do something to progress like accept a mission, most enemies in the world respawn. Now most spots on the map occupied by enemies can also be completely bypassed so not all’s bad, and I actually find this to be a part of the entire survival experience - encounter with a single guy can be deadly, so every time, you’re faced with the choice of engaging or bypassing an enemy, both bearing its own rewards and risks.

Enemies are kind of bullet spongy. If you’re a good marksman, all’s fine as most opponents go down in like 4 shots from most guns, but inherent inaccuracy of weapons make you feel like the enemies last bloody ages.

Mission repetitiveness. Every time you want to unlock new weapons, you will have to blow up a convoy. Every time you want to just make some money on the side, you’ll have to asassinate somebody. But to be fair, with the amount of ways of doing any of these things, I never really cared about this particular issue.

Everybody is out to get you. Friendly NPCs are mostly just in town, and sometimes in other interiors, but that’s it. Everybody you meed will try to kill you. Again, feeling of desperation kind of comes with that - but some people might find it annoying.

Holy wall of text batman!

And… Yeah, that’s it. Far Cry 2 is a very flawed game, but due to its approach, I will always hold it dear in my heart. In spite of the fact that there’s so much critique I can throw its way, I still love it and I still replay it every now and again, which is extremely rare even for my favourite games. Because Far Cry 2 is unique. There’s really no other game which comes close to the atmosphere FC2 has - and I love it for that. I will just repeat that you’ll get the best experience by cranking up the difficulty and only saving at the save points.

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I tried two times finish it. I just can’t. These respawing enemies are so annoying and all quests are boring as hell, so much repetetive. These are game killers, nothing can win over it.

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Well there’s a reason why I have never actually said it’s a good game :stuck_out_tongue: I feel it’s a game that’s going to cater to a very niché audience, but outside of that particular group of people, most are probably going to dislike it.

Don’t forget about running down some zebra in your car. But yeah one of my favourite open world games. I do recommend finishing it though, as the ending while not spectacular was better than I thought it would be.

UI and immersive first-person animations make it one of the best games I’ve ever played.

Magical respawning enemies make it one of the worst games I’ve ever played.

Every place where two roads cross is a fully-armed enemy encampment, so no, you can’t avoid them, unless you want to walk / crawl everywhere all the time.

I played it a whole lot, don’t get me wrong. Barreling through the jungle at night in the dune buggy, with the KC lights gleaming on the huge elephant-ear leaves as they flap past, is one of my best gaming memories.

The game’s flaws make it only mediocre, I’m afraid.

The greatest crime is that the developers made it so hard to modify the game that many modders tried - and failed - to fix it.

The respawn thing, for example - that is not some script that is difficult to change. The truth is far more ghastly: the game has no way to save the state of the enemy camps. There is simply no code in the game for it. It’s not programmed badly - it’s not programmed at all. There is nothing to modify.

The reason the enemies all respawn is that the game has absolutely no memory of you killing them, ever. So the next time it loads that cell, it simply loads it from the default, which will be exactly the same every time.

It’s maddening.

Love the freedom, and the UI is the best I’ve ever seen. I hope Kingdom Come: Deliverance has a similar interface (i.e. no interface - what you see is what your character sees, nothing more).

Unfortunately, it’s the “freedom” to fight the same 5 guys over and over and over and over and over again, forever, or until you quit playing in disgust.

P.S. I do like having to fix the boats and cars after they get shot up.

P.P.S. A dart gun that goes from pristine condition to completely ruined and broken after firing about 5 darts is not even worth mentioning, it’s so mind-bogglingly stupid.

You get the idea.

Awesome + Horrible = Mediocre. :confused:

P.P.P.S. Speaking of “maddening,” I tried to edit this post to change “KC:D” into “KC: D” so it wouldn’t draw a stupid smiley face, and the forum software told me “body copy is too similar to original message” AND WOULDN’T LET ME ADD A FREAKING SPACE.

Be careful not to make small typos, as this stupid Web site apparently doesn’t want you to clean up your posts.

GRR!

OK, I’ve calmed down now.

BTW, if you can find the “developer diary” for FarCry 2, it’s really cool. Some team members went to Africa to see and hear the environment they were trying to create, and they documented the trip. It’s worth watching.

I see your wall of text and raise you one, haha.

Yeah I love FC2. It would have been better received if respawning was not immediate (like if it took 1 or 2 ingame days at least), and if people bothered to get new weapons (because they pick up rusty guns from the ground and then rage on forums about how horrible the gun breaking mechanic is). But it is very much Clint Hocking’s brainchild, you described well why this game is so great.
I wonder if the instant respawn was due to them deciding it in design, or due to memory constraints of consoles, since the game reloads every location from scratch everytime it is visited.

I actually just picked up the game again before reading this. I agree that it’s a great play but the hostile respawning is ridiculous. Cleared out a guard post before taking out a convoy, but had to venture up a hill to get the transport vehicle. On my way back down apparently all 8 mercs had managed to find their way back into the camp. Quick one-sided battle not in my favor. Maybe there’s a way to mod it to keep things cleared out for a little longer?

Certainly better than FC3. Disgusting power fantasy with no cohesive design. The mechanics that make up the game don’t carry the story and the story clashes with what you do in-game. Its a FUBAR all the way through.

FC2 though it has some gawping holes of its own - at least does alright by enforcing its story with gameplay.

Well actually, if you can’t drive around off-road, you can drive trough and then just shoot whoever happened to follow (if anyone). So avoiding them is quite a possibility.

It’s a weird one, actually - I feel one’s enjoyment of Far Cry 2 mostly comes to people who are willing to tolerate its flaws and really enjoy its good sides. In that case it’s perfect. When you hate or find even one thing too annoying to continue, well… You’re gonna hate it.

Yeah, but I do not believe it’s due to technical limitation which is something I see mentioned often enough - in the end, it does store which safehouses did you clear. But you’re right, I will never understand why did Ubisoft go out of their way to prevent modding.

http://www.moddb.com/mods/dylans-far-cry-2-realism-mod This should tweak the respawn rates slightly (amongst other things)

Well… The thing to understand about Far Cry 3 is that it was, in its core, a parody. Sad thing is that current state of writing and execution of videogames tends to be so bad that people didn’t notice how much of it was deliberate in FC3. If you approach it this way, suddenly, a whole lot of the game starts making sence.

I have heard that excuse. Some serious Putin level delusional backpedaling or so I would say if I were cynical to the extremes.

Even if one would believe this explanation - they are still guilty of designing a game so poorly, their intend got lost in the clutter. Albeit I would agree, they game - especially the codex entries - makes some sense in that light.

P.S: Blood Dragon was blatantly clear of what it was about. Maybe this was the reason it came about. Beyond the simple fact of making money.

I don’t think you have much of a choice in the matter really, as a lot of the game just starts making sense that way. It just comes together, when you approach it as a parody. Then again, I found FC3 to be quite brilliant regardless.

It does nothing do enforce this notion.

Even if would do embrace it as parody… no I just cant. It feels like a copout.

P.S: Then again I cant stand parodies all that well, in games at least. A parody game is generally a half-ass attempt at a game in a genre it mocks. Would explain why FC3 drags you through all the tropes of a power fantasy and is bloated with design ideas that serve no purpose, other than take up space.

I love me a good power fantasy. I don’t play video games to fantasize about being impotent and helpless, after all. :smile:

That said, I also enjoy a challenge from the harder games that make you struggle to survive, so I appreciate those elements in FC2. In fact, if the player had to contend with starvation / dehydration / sleep deprivation, I think it would be even more rich and rewarding. (Favorite video game mod ever = Wanderer’s Edition for Fallout 3.)

Bottom line is that I think FC2 and FC3 were clearly trying to create two totally different experiences. I don’t think they screwed up with FC3, I think it’s a delicious game. It’s just a different kind of fun.

I would like it to have some sort of “hardcore mode” that made it more like FC2, I have to admit. But that would really take the wind out of its sails, when you think about it.

The game lets you jump off a radio tower and unfold a wingsuit, for crying out loud. You’re practically Superman. :smile:

I guess some people enjoy that, and some don’t.

@Fenixp - thank you for the link to the mod! However, it doesn’t look like it changes the respawn at checkpoints, only the chance that the guards will CHASE you if you drive through the checkpoint on your way somewhere.

From the page you linked, the author says this:

I haven’t worked on this mod in a long time, and that’s because I’m at my wits end as far as changing the game any further goes. I can’t change checkpoints, I can’t change the map, the extent of what I can do is stat editing to make the game more realistic.

…says it all, really. Still probably better than vanilla.

far cry 2…why i won’t give it another go. the devs chose a serious narrow fov and refused to fix that. there is a foolish head bobbing nausea generator.

I have a lot of fun with FC3, but FC2 is still my fav. (The same goes for stalker, CoP is absolutely great, but Clear Sky is my favourite one).

The original Far Cry was a superb retelling of Frankenstein along with some great, cinematic, sequences.

FC2 was a collect-a-thon for “men” with equal parts interesting and aggravating. There was little novel in the game aside from the fire mechanics…

FC3 was novel but once again FPS Sonic the Hedgehog mini-games which stood between the player and content for no good reason other than “Mini games! lolz”. Apparently, console gamers really want Candy Crush Saga everything.

Always found FC2 brought out the Pyromaniac in me. Installed a trainer that gave me unlimited ammo and no broken guns. Just finishing each mission burning all before me.

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I could never get into Far Cry 2… I loved the first, third and fourth though! I think killing wasn’t fun enough… And I felt kind of depressed playing it… But Metal Gear Solid V: The Phantom Pain replicated the great parts of Far Cry 2 (in my opinion!)

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Once upon a time me and my brother played it on LAN at home. Just 2 of us in multiplayer deathmatch. I’ve never had more fun with shooter multiplayer :smile: The maps are huge, yet we managed to find ourselves. There was a case when he was flying around in a kite and I just shot him with a sniper rifle :smile: Another occasion - I was lying around in some bushes waiting to kill him with melee weapon and he just started a fire in the bushes and it burned me alive. The game definitely grants you options, especially considering this is a shooter after all.
The single player is good and immersive, but I didn’t played it a lot for unknown reasons. Maybe should give it a try in the future, who knows :smile:

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Sounds fun! I was hoping my comment would have gotten more people to talk about the Far Cry games… Being a year later haha.

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