Fast Travel in Kingdom Come Deliverance

►Kingdom Come: Deliverance | Fast Travel (Pros & Cons)

Hello kingdom come deliverance fans. Today on Kingdom come game talk I talk about fast Travelling and the Fast Travel system within kingdom come deliverance. I list a couple of pros and cons of having a fast travel system in kingdom come deliverance along with my thoughts on how it will be executed.

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I say put it in. You don’t want it, then don’t use it. That simple.

I agree, but I do hope that this ‘hardcore’ mode is fully developed and the just remove it completely for full immersion so if you play it through on hardcore you wont be tempted to break that immersion.

I can get behind the “hardcore” idea. Maybe make an achievement for it if they are adding steam achievements to the game. What I don’t support though is those posters who seem to want it completely out of the game without exception.

do you mean posers?
and I assume they want the hardcore aspect completely out of the game?
well I think what Warhorse should do to widen their potential audience, which will get them more sales and more money to hopefully fund the next two acts is…
make wide difficulties, have a hardcore mode which is the completely immersive realstic difficulty, normal which is somewhat realstic but with the hud and fast travel and all these bonuses.
then have a casual mode where things are more like skyrim (i know a bad comparisonbut) it could just be for people who want the story and not the gameplay experience…for well more casual gamers.

They can obviously tailor this to whatever they want, and could have more difficulties inbetween but i think that could work to get everybody wanting this game. :slight_smile:

No, it’s just not “that simple”. Combining immersion and comfortability is a very hard task. The game should by itself provide a fair balance instead of delegating the decision to the players’ houseruling and/or giving cookies via achievements. The fast travel implemention represents how the game is to be played by design.

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From what I’ve read in the dev blogs, it seems they’ve put a LOT of thought into distances that must be traveled for various quests, the amount of time it would take for the player to travel those distances, and what could be included within those distances to make it so the player isn’t just walking through empty fields and forests. I therefore disagree with your statement that the implementation of fast travel would change how the game is meant to be played “by design” - if all the distances are fairly reasonable, then inclusion of fast travel would really be a matter of convenience.

As far as how fast travel could be implemented, M&B: Warband comes to mind. When you start a new game it asks if you want to allow manual saves, or play “Realistic” (i.e. it only allows autosaves, so you can’t reload saves). I think a similar option could be included in CK:D - whenever someone starts a new game they have the option, all on its own, to enable or disable fast travelling.

Regarding not including it altogether, I am of the opinion that it would hurt sales and/or peoples’ opinion of the game. I can see more casual gamers getting frustrated at having to walk back and forth across the map, despite the reasonable distances, and the work that is/will be put into making the world interesting. If it isn’t included, then I can see it becoming one of the first mods for the game that people make.

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it represents how the game CAN be played, by design. just as by design, the player CAN play with hud, visual indicators, etc, or without. if the player chooses to play the game a certain way, it’s on him, not the developers.

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It’s not simple? What is complex about not clicking a icon on the map and then not clicking okay? Sounds simple to me. Fast travel is an optional feature. Keyword optional. I have 2 kids under 2, so my time playing games is limited. Why force me to walk across a map for half hour? Because you lack self disapline? It’s not hard to balance. Again, it’s an optional thing. Why force it on everyone.

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And cheats/console could be optional features too. Why force anyone to play without cheats? I sincerely hope the fast travel in KC:D will be more elaborated than your example of point-and-click. Furthermore I think that nobody will be “forced to walk across a map for half hour” just to bring f.e. mushrooms from A to B, wherever you found that one.

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I don’t plan on using fast travel… but I don’t care if the option is there. I’m just not going to use it. What’s the point in forcing everyone not to use it? Or should they include a horse and carriage system like Morrowind? (actually that was more of a huge alien monster travel system lol). Who knows. I’m going to enjoy the countryside on horseback. I can’t wait to finally do that in this game.

Casual gamers/Gamers with small children need fast travel. It’s a serious pain in the butt when you only have an hour to game and its spent walking around when your actually trying to progress.

Personally I don’t plan on using Fast travel or horses.

I have always preferred to go on foot and get familiar with my surroundings. Combing over the countryside discovering all the lil nooks and crannies.

Its not a bragging right because it shows how much I over game, but I can still navigate through TES:Oblivion based on my visual surroundings alone.

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Aaah, I remember the good old days of the silt strider. Morrowind was one of the first real rpgs i ever played, and I made the mistake of trying to improve my relations with the drivers. They all ended up hating me, and I couldn’t use the travel method…

Anyways, on topic, I think it would be interesting to allow both on-foot fast travel and caravan/cart based travel. They could make it so that if you travel on foot/by yourself its more likely that you may be attacked by bandits, than if you’re travelling via cart or caravan.

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