Guys, am I the only one who thinks this game shouldntve been an rpg? You have all this freedom in this game, but the world is so undynamic that I keep feeling that I’m somewhere the devs wouldn’t want me to be.
For example, if you return to Prybislavitz after daysss you would think and hope that there are some bandits there or maybe you’ve liberated the area, and commoners or refugees live there. But no, what you see there is fires still burning, pots still cooking, tents being there perfectly fine and it’s basically just the same at the end of the Baptism of Fire quest. That was so disappointing for me, and it gave me this feeling that the game shouldn’t even allow its players to return.
And also, I feel like the side quests are super repetitive, even the none errand quests are all about fetching things and running errands. I didn’t bump into events that would lead me to quests, no, you just go to this random npc’s house and ask if there’s anything you can do. Okay, the quest tipsters are a funny solution for this, but really?
When you bump into an event in the woods, like traders being kidnapped by Cumans, after you’ve killed the Cumans the traders don’t even thank you (or is that another bug?).
Also, no big side quests like you would have in Skyrim or the Witcher.
I feel this game is so static as a balloon’s ass, and not even the character built or all the great details like honing your blade manually or the alchemy method makes up for that… this game is all about details, but forgot about something even more important than that: a fun game dynamics and proper AI