Feels more like an action rpg?

Guys, am I the only one who thinks this game shouldntve been an rpg? You have all this freedom in this game, but the world is so undynamic that I keep feeling that I’m somewhere the devs wouldn’t want me to be.

For example, if you return to Prybislavitz after daysss you would think and hope that there are some bandits there or maybe you’ve liberated the area, and commoners or refugees live there. But no, what you see there is fires still burning, pots still cooking, tents being there perfectly fine and it’s basically just the same at the end of the Baptism of Fire quest. That was so disappointing for me, and it gave me this feeling that the game shouldn’t even allow its players to return.

And also, I feel like the side quests are super repetitive, even the none errand quests are all about fetching things and running errands. I didn’t bump into events that would lead me to quests, no, you just go to this random npc’s house and ask if there’s anything you can do. Okay, the quest tipsters are a funny solution for this, but really?

When you bump into an event in the woods, like traders being kidnapped by Cumans, after you’ve killed the Cumans the traders don’t even thank you (or is that another bug?).

Also, no big side quests like you would have in Skyrim or the Witcher.

I feel this game is so static as a balloon’s ass, and not even the character built or all the great details like honing your blade manually or the alchemy method makes up for that… this game is all about details, but forgot about something even more important than that: a fun game dynamics and proper AI

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I think the game got a little gimped in some matters as it was getting closer to the deadline so that it could just make it. Another mistake was releasing on all platforms at once when they weren’t ready. We can all blame different aspects but who knows what really happened. As for the side quests, most are really elaborate and quite fun but the activities are repetitive and get dull after a while. Some things got obviously gimped as you can tell from the beta for example the baptism of fire quest. You had the option to choose the approach in the beta and if you failed, the game would still continue I guess. But here, the game makes the choice for the best approach and I believe it’ll be game over if your comrades die. While the game has its fault, I’m still grateful for the experience, it’s still unlike any other rpg I’ve played before.

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KCD feels far more of a RPG than a Action RPG. I would classify the Dark Souls series as a Action RPG but not KCD.

being stuck as either white knight or drunk asshole henry kinda takes the role playing part out of it for me a little. if you want to be a good guy it will feel like a great role playing experience but like most rpgs the evil role falls short. I mean the most “bad” questline I can think of is stealing for the millers or the monastery which isn’t really being evil it’s just a means to and end. I had a lot of fun with most of the side quests but there aren’t many, and there isn’t nearly as much decision making as I expected. there are no deep,fleshed out npcs period, just look at the two available “romance” options. morality and romance are just a couple of examples of role playing elements they didn’t capture in my opinion another being how you’re almost forced into heavy armored combat (white knight henry) since it’s impossible to get more than one stealth kill in a regular camp even with max stealth and the AI will often never leave a stump next to the fire so it’s impossible to poison them. and as for a diplomatic solution (misrepresented in almost all rpgs) there almost never is one with bandits and cumans almost always going straight for the kill. so I agree with the game being an action/rpg but still a little more towards the rpg side of the spectrum. great topic btw I could go on about this all day

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For the “bad Henry” quests, I’ll just say that you can kill quite a lot of people that you could’ve otherwise spared just to make your life easier or without any reason. That’s probably about as bad as it gets. And anything more heinous than unnecessary murder can’t be included in games since it’ll cause a shitstorm. As for the romance options I absolutely agree with you, there needs to be more substance.

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the best example of a true evil game is a game called “Tyranny”, dark souls is self explanatory and even the elder scrolls has the dark brotherhood. fallout new vegas and KOTOR have better morality systems and all these games are outdated. hell even mass effect has a wider moral compass to explore. there’s just a huge lack of character depth imo and that hurts my immersion. one of my favorite rpgs dragon age origins had an epic story that gets closure, well written characters that I was able to care about and choices that made very noticeable differences in the end of the game. Henry on the other hand has no best friend, the best friend he makes is either godwin or capon but there isn’t much bonding other than getting drunk and partying once a piece. there isn’t a single character that you get to a personal level with and that’s just disappointing to me. it feels like they focused a lot more on the combat and game play and neglected a lot of story elements for me. still a great game and i’ve almost got 200 hours into it but i’m definitely a little disappointed with the lack of depth in the role playing department.

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I also think that they rushed the game and therefore had to hmm… streamline a lot of it. Imho they got too ambitious when decided to release act 1 and 2 as one game. It was too much for them. Thats why the deeper you get into the main story, the more shallow and unpolished it gets. There are few above average side quests ( both involving good old Godwin for example), but certainly too many fetch ones. I think a lot of true bonding between Capon and Henry will happen in act 3 if and when it will be released. Still it pains how much wasted potential you see in KC-D. A good game, that could have been so much more. Hopefully WH will at least use all that experience to make next game that much better. As for “evil” Henry, well, storyline tied to sir Radzig would not be believeable if Henry became bohemian Darth Vader (Radzig does not look like someone who would tolerate it, not to mention Divish or Hanush). And we are (in game) in rural area, without a dense population, so if you go medievial on someones backside, soon everyone will know it. Still it is quite easy to play a hypocrite Henry, a brigand Henry. Maybe in the future of this bohemian rapsody we will hear darker tunes as well. :wink:

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I agree with the comments made here. I don’t think the draw backs ruin the game, I just wish developers wouldn’t implant impossible scenarios into peoples’ minds when they’re promoting these kind of games. A little more honesty of what is possible would suffice.

Reminds me a bit of bethesda (though they were much worse) when they were promoting Oblivion. They made it out like the game could do anything.

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not finished product. wouldn’t call it anything other than a work in progress with a splendid digital landscape

a harsh or salty take would be that it’s a perfect RPG for an OP horse archer vigilante

I agree that the game is not finished. I am happy to have it and knew what I was purchasing. Although I have stopped playing until 1.3 is released. The game should have been released as an early access title for transparency’s sake. It does feel a bit disingenuous that it wasn’t. I hope nothing but the best for KCD and Warhorse moving forward.

Totally agree with most of the comments here. I indeed forgot to mention the lack of 3 dimensional characters, and you don’t have any influence on the story.

As for bad Henry, for me it just felt so unnatural to make him a bad person. He talks so kindly and a bit goofy. And then to make him act like he’s such a bad boy is weird. So yeah, not even there is a lot of space.

I felt like towards the end, speaking of friendships, quests involving Hans were all about making it look like Henry and Hans are bffs, but that felt super unnatural because I only saw him twice or so.

I’m gonna be honest, this game feels like someone’s graduation project. And let’s all agree that Kickstarter and video games just don’t do well.
We need experienced devs who can actually deliver a game that is great to play not just because of a new combat system. And don’t even get me started on the great disappointing ending…

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I think it turned out this way because the game was so ambitious for a small team
it was too ambitious - but I really like the concept and idea of it
I think it can be seen as a milestone for RPG development, it isnt polished and there are lots of things that could be improved but there are some really great features. I’m looking forward on whats to come and am pretty confident it will be good.
I havent finished the game yet so cant say much about the ending other than we must keep in mind that its just a part of the story

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You can always try to roleplay Henry as a psycho who cleverly masks his evil nature by pretending to be good and goofy serf. :wink:
Seriously though, those experienced devs need to gain experience somewhere. Indy projects seem to do the trick. Mainly because truly experienced devs usually work for big companies that do not like taking chances on more “risky” projects. Instead they deliver us more of the tried and tested same. Indy games try (sometimes) to be more courageus with their goals. Sometimes they fail. WH didn’t fail imho. I would not say that they totally succseeded either, but at least they proven to have potential. Although next game from them I will buy only after community agrees that it is patched. :wink: