Few pages of CC:D design document LEAKED!

Fist of all, the images below are just slides from a talk given by Marin Klima, the game’s producer, at Czech Technical University in Prague. The first part was about game development from the producer’s perspective and at the end he pitched some job openings in their studio to the attendees. There is really nothing scandalous about it.

2009

Mr. Vávra approached Mr. Klíma with the idea to found a game studio and create a medieval open world RPG.

#The document for publishers

Page from one of their first business plans, prepared by Mr. Vávra. About 30 pages in total.

Later version, by Mr. Klíma. Less pictures and more charts.

No investor was willing to take the risk: if the game is not finished and released, 90% of the investment value is spent on salaries and the assets that were developed are completely worthless.

Since fall 2009 to spring 2011 they kept trying. Klíma had already job offer from SAS, Vavra was applying for a position in Ubisoft Montreal. Just about when almost all hope was lost, …

A friend who worked in a publishing/retail chan Gamescape introduced them to a company group LBM (Luxury Brands Management) which deals in importing luxury goods (underwear from France, Swiss watches, …, and, for some reason, through Gamescape, also computer games). The majority investor in LBM is Zdeněk Bakala. People from LBM decided they will brief him about Kingdom Come: Deliverance and sent him the two following pages of text.

Proposal for Mr. Bakala

Based on this, the investor agreed to fund it. So in 2011, the studio was founded.

Studio growth

The plateau in the chart is the “looking for publisher” period. The chart shows number of employees and money spent in time.

Breakdown of the programming division

Warhorse is no small indie studio, currently has 50 employees, hopes to hire additional 20. That is about the size of Bohemia Interactive, although the studios oversees tend to be even bigger.

The picture shows the college the programmers graduated (except for the lead programmer who dropped out from Charles University in his first year), average salary and histogram of experience in the industry.

If there is nothing scandalous about it then it’s not a “leak”. Your headline doesn’t fit to your post. :wink:

So Dan wanted to work on the next Assassin’s Creed or Watch_Dogs? That would have been pretty cool… :stuck_out_tongue:

Nice tabloid headline. :smiley: I guess Warhose team might get frightened at first glance…

Yeah, you should probably revise the subject so it doesn’t look as scandalous up front.

Anyone else shocked by the percentage numbers (shares of each party involved in the process of creating and distributing the game) in the document? I mean, just 20% for the developers? That strikes me as incredibly low, no wonder original and unproven ideas have a tough time in today’s gaming world. Hopefully this crowdfunding “revolution” will make us see more of that, there is at least some hope with games like KCD, Star Citizen and Wasteland 2.

maybe dan could have changed those games to not shit

Don’t forget that the publisher paid the to developer €2,000,000 at the beginning of the development process.

Who knows how it would end up. I found this comment by a person who claims to be a Watch Dogs developer. He designed a dark underground biker shop and another studio put a generic porch with cheerful brightly colored umbrellas in front of it, completely ruining the atmosphere.

[quote=“Flashfire, post:4, topic:16690, full:true”]
Yeah, you should probably revise the subject so it doesn’t look as scandalous up front.
[/quote]

No chance, man. Unless I am forced to, I want viewZ.

In the spirit of our former discussion about “what is a game”, we can now debate “what is a leak”. And this time we switch sides: I claim that restricting our definition of what constitutes a leak to scandalous border line criminal ways of obtaining said information stifles journalistic creativity. Leak should be whatever we want it to be.

Whatever floats your boat, man. But chances are next time I won’t click if you’re trying to sound provocative by entering a misleading subject.

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@bebuce
The Watch_Dogs and Ubisoft bashing is really getting old…

Hope they release this book/manual of his development.
The pages looking very nice and it is simple design^^

It is still relevant and I think it will stay relevant into the future. Every time there is more than a dozen people working on a game, you will have difficulties turning their work into a coherent experience. Sometimes you will fail. Extra Credits agrees, https://www.youtube.com/watch?v=udF7XX_vTUE .

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