Hello guys.
I am wonder why there aren’t any finishing moves? I think a variety of fight endings are more realistic and immersive without change the mechanic or make less Fun.
Warhorse say each weapon has more than 2000 animations. But this 2000 animations seems more like 20. Maybe because there aren’t diffrent kill moves or finish moves.
My suggests implement first person moves (maybe slow motion) in the End of the fight. It just need few animations and the combat system seems smoother, more impacting, more complex, immersiv and more realsitic without
changing fighting time any mechanic or difficulty. The diffrent animations should be visible at every second fight but only when the enemys health is going to death.
The effort to implement this animations couldn’t so much and should looks very nice. I want to see impact and more variety. I want to see more realism in combat. In real life there are 1000 ways to kill your opponent.
In Kingdom come deliverance there is one (enemey goes down after common strike always in the same way ) Please fix that.
-fast combos like a jab with left fist a parried strike than a knee and stike again or something
-mordschlag
-drill sword through chest,
-diffrent fatal pommel strikes
-a fast sword combo which blocked but the last strike goes to the throat
-diffrent Takedowns and finishs on bottom
-strikes with the fist or head
-dirty attacks
-grappeling
-a fatal strike during a realistic turn
-get after a awesome dodge in the back of your opponent and strangle him
there a 1000 ways to kill someone, please implement at least few