I was wondering about the “flow”, best word I can think of at the moment, of things like hair and clothing. In many games those two things are static like plastic clothing and hair on a doll. Normally only having any visible changes in cut scenes. So will clothing and hair have a natural flow/movement in the game, or is that that perhaps not possible?
Great idea! I have no clue about implementation though.
I believe the word we want here is physics?
I seem to recall reading somewhere the CryEngine 3 provides detailed support for clothe/hair physics…
Nah that word is over used. I like flow much better.
it’s cloth physics to be more accurate, but physics there not most accurate thing to say…
but having cloth moving is something that takes a lot of resources and hair is even worse 
but I think currently most of the AAA-games have features close to moving cloth or dividing hair into groups and moving those groups, from what I have seen of Cry-engine this should be possible to be added to the game
let’s just wait and see what happens 
This sounds pretty next-next-next gen to me. Doubt we’ll be seeing it anytime soon.
Not to say it wouldn’t be cool.
It’s already incorporated by default in CryEngine3, (the engine they’re developing in), and is widely available in a number of products already on the market… (to be fair, mostly only supported on PC because of hardware constraints, but it’s already out there…)
Yes, but that is mostly for cloth. There are only a few games which actually render every piece of hair as a single object, or close to it, as it requires a lot of GPU power to do. AMD’s TressFX did it in Tomb Raider and I liked it, except that it crippled my fps a bit
As many who play games don’t have top of the line GPUs, it would be hard to do it without having to turn down the graphics to the bottom section.
It wouldn’t be next-next-next gen, but maybe next gen GPUs, in theory. This is of course not for the general public as they play on laptops or old PCs which can handle minimum - medium with acceptable fps. It could probably already be implemented right now, but as there aren’t many who can utilize the options it would probably not be any financial gains in doing so, which is why many devs haven’t added it yet. TressFX did hair neatly in latest Tomb Raider.
it’s overused for a good reason. so people know what you’re talking about.
What you are speaking of is physics, and it wouldn’t be possible to add good hair physics to every character in an open world RPG as that would kill any GPU today. Adding it to the main character would definintly work, but that also breaks immersion if only one person has “real” hair. Cloth is often rendered with good physics so that isn’t a problem, at least not with cryengine.
Next gen is just a marketing hook but really it’s technology that has really been around for a while. I’m pretty sure a few games have good hair physics and LOTS of games have at least ok cloth physics. In fact loads of things we are viewing as cool and new have probably been around for ages. Things like running a game at 1080p at 60fps.
next-gen is actually current high end gen 
what is seen as next gen is not the possibility to do it, but the ability to bring it to the users in a game 
to explain it easily, where games are going is where animation movies are at the moment, but all of that is already possible in a game, just don’t expect 60 fps or the ability to move around 