How hard was the beautiful forest density changed in comparison to the beta?
@warhorse: Could you provide some comparison screenshots
How hard was the beautiful forest density changed in comparison to the beta?
@warhorse: Could you provide some comparison screenshots
Density was lowered since then.
Yeah I heard about it but the question is how much they lowered it.
Probably to a certain degree, that would hardly be noticeable, if you were to compare it to the beta. Still, the forest in this game is something I’ve never seen before in any other video game.
The newest video update gives you a good inpression.
Medieval villagers (freemen and villeins alike) had the right to snare hares and rabbits (but not to hunt them with bows), and to collect firewood and gather herbs and food/medicinal plants…
Most woods local to towns and villages were managed - both the ‘farm’ building timber from coppiced trees, and to provide hunting for the nobility who owned them - there would be some dense thickets, but mostly woodland was managed and ‘open’ enough to permit the mounted chase of game.
The previous examples were too dense to represent this type of woodland environment (being suited more to the un-improved types (unmanaged forest or typical modern ‘unproductive’ forestry).
You talk about this topic?
I agree with you, even if the more realistic forest now is more a byproduct of optimization, not its goal.
Especially if we talk about the late medieval period, not the early ones. Forest were important sources of resources of all kinds. Firewood, Herbs, to feed animals like pigs.
Even today it a Czech tradition to go to the forest to pick mushrooms, and it made to such extend, when I as a foreigner see Mushrooms in a forest, and I ask myself if it is toxic or not, I have to answer the question with “It is toxic, because if I can see the mushroom, Czechs were able to see the mushroom too. If it would be eatable, they would have picked it up. As it is still there, it must be toxic.”