Will it be a thing?
Friendly fire has been a problem for a long time, and still is today. In those giant mosh-pits, that is major warfare, you how will you recognize friend from foe?
I would personally like to see a system, that doesn’t care what team you work for. If you get hit hard enough, you die. But only if the AI is geared up for it. The AI should be aware of it’s teammates, and not get in the way of either PC or NPC.