Hi,
I’m a rather new backer from the kickstarter campaign and primarily came with the advertisement from Chris Roberts in regard to his post on the RSI website. Despite my misgivings about using Kickstarter after the email regarding account hacking, I still backed this game because I felt it had great potential.
That aside, as a backer for Star Citizen since the early going, I have some insights I feel need to be shared. As a reference, let me point to this excellent piece of work by a few members of the Star Citizen community, a google spreadsheet detailing the exact daily pledge amounts and user statuses for SC since the early part of the Kickstarter campaign, along with models and timestamps for certain events.
If you’ll note the early days after the kickstarter campaign surge ended with around 6 million dollars, the funding nearly dried up completely, going at a pace of about $9k per day for a long stretch of time. This was only moderated by occasional events and fresh releases of artwork. One thing I would also note about this period, is a complete lack of stretch goals from 7 million (post-campaign surge) to 9 million (the marker line for reintroduction of stretch goals, along with a few other small updates). That period lasts from 12-8-2012 to 4-29-2013. 5 months, 2 million dollars, a little more than $10k per day.
I bring this up because, at current, SC stands near the $40 million mark and are making nearly $65k a day. Sure, there’s more product to look at but I don’t feel that fully explains it. Many KS startups just get the money and stagnate to work on the product, SC did this too but reinvigorated things by restarting the same model they had along with more things for the community. This way they had more capital to burn, as long as they didn’t force a feature creep. You’ll note that the 9 and 10 million dollar goals were more in-house upgrades rather than game upgrades as well, a sound studio and a mocap studio.
I know we all want a good game but I would like your thoughts on if Kingdom Come should strive for more communication and a reviewing of potential stretch goals. This may not fit their model since they already have a backer, but I thought I would ask the community their thoughts on making sure this game gets made with the quality we expect.