Game won´t start

Stuck in there. Any helps?
My pc specs:
I7 6700K
Asus Strix GTX 980Ti
16GB RAM 3400MHz

BackupNameAttachment=" Build(1) 06 Mar 16 (23 46 23)" – used by backup system
Log Started at 03/06/16 23:46:23
Built on Mar 3 2016 20:11:35
Running 64 bit Windows version
Executable: E:\Warhorse Studios\Bin\Win64\KingdomCome.exe
FileVersion: 1.0.0.1
ProductVersion: 1.0.0.1
Using Microsoft ™ C++ Standard Library implementation
Cmdline: '“E:\Warhorse Studios\Bin\Win64\KingdomCome.exe” ’

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: Intel Intel® Core™ i7-6700K CPU @ 4.00GHz
Family: 6, Model: 14, Stepping: 3
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel® Core™ i7-6700K CPU @ 4.00GHz
Family: 6, Model: 14, Stepping: 3
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel® Core™ i7-6700K CPU @ 4.00GHz
Family: 6, Model: 14, Stepping: 3
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel® Core™ i7-6700K CPU @ 4.00GHz
Family: 6, Model: 14, Stepping: 3
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

GameDir: Data
Windows 10 64 bit (build 10.0.10586)
System language: Estonian
Windows Directory: “C:\WINDOWS”
Local time is 23:46:24 03/06/16, system running for 31 minutes
16344MB physical memory installed, 13850MB available, 134217727MB virtual memory installed, 15 percent of memory in use
PageFile usage: 48MB, Working Set: 41MB, Peak PageFile usage: 49MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed

Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Mar 3 2016 20:11:35
Physics initialization
: AudioSystem initialization
Renderer initialization
Logging video adapters:

  • NVIDIA GeForce GTX 980 Ti (vendor = 0x10de, device = 0x17c8)
    • Adapter index: 0
    • Dedicated video memory: 6047 MB
    • Feature level: DX11 (SM 5.0)
    • Displays connected: yes
    • Suitable rendering device: yes
  • Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
    • Adapter index: 1
    • Dedicated video memory: 0 MB
    • Feature level: DX11 (SM 5.0)
    • Displays connected: no
    • Suitable rendering device: no
      Active GPUs: 1
      Font initialization
      Using FreeType 2.5.5
      Network initialization
      [net] Socket IO management: External [iocp], Internal [iocp]
      network hostname: SakeStormRage
      ip:192.168.1.233
      [Network Version]: RELEASE PURE CLIENT
      Online initialization
      Lobby initialization
      MovieSystem initialization
      Console initialization
      Time initialization
      Input initialization
      AI initialization
      Initializing Animation System
      Initializing 3D Engine
      Script System Initialization
      Entity system initialization
      LiveCreate initialization
      Initializing AI System
      Initializing additional systems
      Dynamic Response System initialization
      No Dynamic Response System was loaded from a module, will use the NULL implementation.
      Initializing default materials…
      [MFX] Loading FXLib ‘collisions’ …
      [MFX] Loading FXLib ‘destructibles’ …
      [MFX] Loading FXLib ‘foleys’ …
      [MFX] Loading FXLib ‘foleys_npc’ …
      [MFX] Loading FXLib ‘foleys_player’ …
      [MFX] Loading FXLib ‘footstep’ …
      [MFX] Loading FXLib ‘footsteps_horse’ …
      [MFX] Loading FXLib ‘footsteps_npc’ …
      [MFX] Loading FXLib ‘footsteps_player’ …
      [MFX] Loading FXLib ‘player_fx’ …
      [MFX] Loading FXLib ‘vegetation’ …
      ============================ Loading level rataje ============================

3 posts were merged into an existing topic: ►Beta 1.0 Bug List (serious bugs)