Wrong. You definitely do not need to get poisoned by Pious. When investigating a dangerous person, you don’t ask around (especially a person who could be the dangerous person) if he’s that guy. Of course you’re going to get poisoned. You have to play smart.
The way the quest is set up, you actually do. He’s the only one you cannot accuse no matter what you find and or what you ask.
@bankules, if I’m not mistaken, was agreeing that this was stupid.
Technically you can just get the lockpick from the monastery altar, pick his chest for the dagger and then kill him when he goes to sleep.
You definitely do. I spent far too many hours trying to get a way to out Pious without talking to him on my first playline, nothing works. The book with info on the novices is irrelevant, all the side quests are irrelevant and all interaction with anyone other than Pious is irrelevant. I went through the infiltration on 3 playlines now thinking maybe I missed something that I can use to identify him, but unfortunately it seems you have to play either stupid Henry or sneaky murdering bastard Henry to complete this quest.
You can still kill him…? HE doesn’t have to poison you.
That requires you to assume who Pious is and also eliminates the option of turning him in to the bailiff. Either way, you’re still being “railroaded” in to being a moron or murdering bastard.
Yeah, you can kill him sure… but if you want to capture him, you have to reveal yourself to him, and you have to get poisoned… otherwise, you have to kill him. Pickpocketing doesn’t produce the special die he’s supposed to have, nor can you loot it from him when he is choked out. He apparently shits it out when he dies… My contention is that this is stupid. You can accuse every other novice, but Henry as the PC for some reason will never suspect Antonius until he gets poisoned by him.
Well I might be remembering wrong but in my game [spoiler alert] after we attack the fort with the lords, he’s captured and Hanush loses his temper and kills him.
Nah, that’s a different, unnamed bandit.
Yeah, this can really bug me too. Not really a defense of this in KC:D, but this has been a problem in similar games going all the way back to Bethesda’s Daggerfall and the “Halt! Halt! Halt!” guards that would spring up out of nowhere.
Yeah, what everyone else said. But if you need it reworded so that it is easier to understand…
It is impossible to accuse him of being Pious without him poisoning you. That’s stupid.
New option - choke out/pickpocket all novices. take all their personal effects. escape. get your stuff back, head to swamp and light camp fire.
That just isn’t true. I play one way. I also watch a couple of YT streamers, and they both accomplish the same quests in totally different ways. It is rare when I see them perform the same set of tasks, rarer when they do them in the same manner.
I have a handful of times found that one method of solution doesn’t complete for me - but it is often because I am knowingly doing things “out of order” to see what interesting things the game comes up with… and mostly there is something ‘good’ that it does… only sometimes the logic gets scrambled.
I am aware that it does get a bit rougher in the latter part of Act 2, which is common for large and complex games which require a lot of testing and get more convoluted as additional tasks are done in arbitrary order.
I get the issue and totally agree. We just have to keep in mind that this was all done on a shoestring budget. From Beta footage, we can see that major points like the battle of Pribislavitz were going to be much more in depth, with a lot of choices. In the end they had to trim it back to reduce complexity, and the costs of voice acting and animating new cut scenes.
I just hope that with the added revenues they can go back and polish up some of these issues so that it’s not so railroaded and ham-fisted. Developers often don’t do that after release, but it might be a wise idea here.
^ exactly this. We havent had this good of a rpg in a long time. And these guys seem to genuinely want to make $$ and make a good game which im ok with. Hell on ps4 they released a 15gb update. Battlefield updates are around 7. And that includes weapons and huge maps vehicles and so on. I understand there are some railroad bits in this game. But sometimes it just has to be done to progress the story faster. Imo how anyone could actually want to find out who pious is in the monastery bit is beyond me. I hated that mission lol. Only because of the monks who made sure u did ur shit. Also…im pretty sure there are other ways of killing pious and finding out who he is without getting poisoned because i did this very thing. -_- i talked to everyone. Put 2 and 2 together. Got kicked out. Climbed onto the monestary scaffolding. Jumped onto the monestary courtyard roof while they were picking flowers outside. Looked for pious specifically. Killed him with my bow from like 50 yards away. They never saw me. Boom. Mission complete was not poisoned. And imo this dude didnt deserve to live anyways. Lol
Ok, for the last time… I, and just about everyone else, am aware that you can simply kill Antonius. For you to capture him however(which implies he’ll be tortured then hanged, cause it’s the Middle Ages), you have to get poisoned by him, making you feel less like the Mediveal James Bond you have become, and more of just the same old retarded blacksmith’s son.
Hey! The retarded blacksmiths son has come to visit us!
Jesus Christ be praised.
Yeah, I’m on the same boat. As soon as you reach the Monastery mission, I felt the game forced you into only one playstyle per Main Quest. Vranik got me riled though. As soon as the game took away my stuff, I said, ‘‘Fuck this bullshit.’’ reloaded a previous save just beforehand, put all my stuff into a chest in the ruined barn across from Erik’s headquarters, got beat up, escaped, got my shit back, slaughtered everyone and ran to where I was supposed to go, and lo and behold the game later says, ‘‘Yeah, we’re going to get your shit back.’’ Then don’t take my shit away in the first place, fuckheads. The Monastery quest already took my shit (again, loaded a previous save, stored all my stuff back at the castle, then continued) cause I knew I was going to forced to play as a sneaky motherfucker, and I’m more, ‘‘If i can’t kill them with my sword, it’s not worth doing at all.’’ (Yes I’m aware killing monks is a grave sin, but I don’t do sneaky. I’ll brutally slaughter everyone in my path to achieve the goal, and if it doesn’t work like that, then it’s a quest I won’t do.)
My version of sneaky mofo was to get lockpicks. Wake up at night. Unlock door to outside. Run to chest. Get all stuff. Run back. Had everything; just didn’t equip
Funny thing. Failed objective to get my stuff back. Reported.
Went back after the ‘death’ in novice habit. Nobody reacted like ‘where were you’, ‘you’ll pay for missing out on your duties’, ‘what happened’, ‘guards!’ If the Church had jurisdiction, I should’ve been in hot water. Nope.
The way I understand it, you’re supposed to get your stuff from where the monks stored it (it would be an empty chest in your case since you didn’t have anything). So it’s not necessarily a bug, but it’s clear that the developers didn’t consider your solution.