Getting railroaded

If you haven’t completed the quest needle in a haystack, the die is cast or night raid, then spoilers await you. you have been warned.

In the quest, the die is cast, I was captured, beaten, and left alone to rot. now, the game wants you to sneak out, avoiding conflict. However, I play the game as a master spy of sorts, and easily killed a few roaming guards, looting a lockpick, and thus breaking into Erik’s quarters and retrieving my gear. I then proceeded to silently murder all of the bandits. I effortlessly killed all my hapless foes, until I came upon Combat Master Vanyek. I guess I had such a fond memory of this here cutthroat that I couldn’t bring myself to harm him… as in, the game would not let me… not even to render him unconscious… thus, forcing me to leave the camp or be pestered endlessly by his lousy attacks. Then, once I actually left, I teamed up with some loser, cause a deals a deal, then entered a cut scene where I proceeded to strip off all my arms and armor, and limp home as if I hadn’t just killed 30 men, and left at full health cause healing potions are a thing.

And here’s my issue… I really enjoy the game, but why in the name of all things holy do you have to shit on people who want to do the sneaky snake thing? I found this to be the issue for both the needle in a haystack quest, where you HAVE to get poisoned by Antonius before Henry will believe that he’s Pious, and Night Raid, where the doors to the castle are seemingly welded shut. This wouldn’t be such an issue if the whole premise of the game wasn’t player’s choice. I just hate getting railroaded in a game like this… It breaks the game way more than bugs.

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Its like the stealth raid on talmberg.
When climbing the ladder fellow soldiers scream
HEY HENRY IS COME TO SEE US

Really immersive :rofl::rofl::rofl:

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I know right?
That and how does the entire area know of your terrible stealthy behavior when you off someone in the woods late at night with NO one around?
But the whole district knows of your actions. People have noticed.

WTF are they hiding in the bushes when I killed this lone person?

noises in the bush
“Henry just killed that man! We must deliver this news to every corner of the province!”

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Because it’s a sandbox game where there are “Multiple and Varied Ways to Solve Each Quest.”

Except, it’s not, and you cannot.

Sure… you can wander around all you want, until it is time to do some quest… and then 9 times out of 10, there is only one way to finish it on tracks… or you bug the game and have to start over.

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The crime.report system needs some tweaking yes.
But with a little imagination and forgiveness you come a long way.
I dont let my game get ruined by that.

Ive seen a lot of different approaches to various quests btw

But you have to get poisoned by Antonius to discover he’s Pious. You can not cut your way out of the Vranik. You can not enter the keep in Night Raid.

These are all big main quests… and its quite annoying to get railroaded in them.

You can find out by talking to the right persons who pious is.

What do.you mean with cut out of vranik?

Is the night raid the sneak main story one?

After finding a dagger in his chest, the Prior’s book stating he was suspicious, and Lucas telling you he isn’t from where he says he’s from, you can not accuse him, though you can accuse everyone else with little evidence… Hell, you can even accuse Lucas, and people don’t like him cause he’s gay, not sure that screams bandit captain.

You can not even attack Combat Master Vanyek, so it’s quite hard to decide you want to murder all the bandits… I’m really more concerned with his “Essential” status than anything else.

Yes, Night Raid is the sneaky Talmberg quest. You can’t even pick the locks to the doors.

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Found about pious by the drinking guys in the cellar.

Night raid i failed because of my plate armor :grin:

I was too fucked to cut down any guard and busy with escaping in the vranik one.

Unless I’m missing something, you still can’t accuse him… I knew he was it.

Well, it’s impossible to complete the mission in night raid, regardless of how much of a ninja you are, because you can’t even enter the keep, the doors can’t be opened.

Yeah, I was messed up too… then I choked out a guard, killed him with his own axe, found a lock pick, got my gear, and proceeded to kill all the bandits without being seen cause I’m real good at sneaking and using the bow… but the game shits on that play choice…

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He’s probably essential because there is a plan to bring him back at some point in a sequel or act II or whatever they’re calling it.

From what i noticed the only missions that railroad you is from vranik and beyond. Before that ANY Quest you do is completable in any option thats given to you. For instance finding the counterfeiters you can help the blacksmith save the bathmaid or even straight up talk your wat tru IT if you have a high inough speech or intimidation lvl. Even next to that doing some things Will reveal more secrets or Just plainly skip to the end with or without ulfrich

Out of all the things that have annoyed me in my 200 hours spent with this otherwise beautiful game, this tops the list. I also got all my stolen gear back, which to me seems like it was meant to happen, the lockpicks are right under your nose, and the guards are few in the area. Queue cut scene in which i am wearing my pijamas in tatters, starving and wounded, even though seconds earlier i was in full effin’ plate with full HP and a full belly.

Another similar quest is the Masquerade one, with the town imbeciles, Fritz and Matthew. So i just killed almost every cuman on the map, I am the incarnation of a cuman’s worst nightmare. What happens next? Well I need to get hold of some cuman outfits, so does that mean I have to actually kill a cuman??? - my character Henry asks himself… Now, how is that immersive?

I really didn’t enjoy that questline for that exact reason. I got all of my full plate armour back and literally hacked and slashed my way to the exit, sprinting and one-shotting guys then suddenly I forget all the armour and have on bare clothes. The same goes for some of the major storyline cutscenes where it does not use my actual armour and instead supplements it with something else (something I noticed when sieging Vranik and Talmberg).

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When sieging Vranik, it’s the armour that you can get from the armoury to replace the stuff you “left behind” in Vranik.

I guess they assume that you don’t have around 6 suits of armour stashed in the chest in your room by that point in the game. “Oh noes… I lost my red armour… no, I don’t need your armour… I just need to decide if I want to wear my yellow armour or my green armour… hmmm… or all blacks… maybe i’ll go all dark knight on their asses… decisions, decisions. maybe I’ll just wear this nice blue outfit and skip armour altogether and see if I can make it though the battle.”

I just didn’t even talk to Captain Bernard to get the armour. It seems like a strange oversight in the questline, but I guess that makes sense.

Honestly, I get annoyed any time theres a cutscene where I get snuck up on or generally just get made to look like a bitch. It makes sense in the beginning of the game, cause Henry sucks. But by the end, I’m so utterly untouchable by anything short of a battalion of knights. Once again, this wouldn’t be that much of an issue if it wasn’t an open world sandbox where I kill bandits by the cart full.

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Yeah, well then they shouldn’t have him where he’s a realistic combatant… Or at least make it so he just goes unconscious when he’s reduced to 0 hit points, like the Bailiff in Sasau. The not being able to hit him at all is stupid.

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What actually irritated me about the quest was that I was given the impression that it wanted me to sneak out without trying to engage anyone in combat in any way and yet this is completely impossible.

Initially, it does seem possible. There’s even a part of the inner fence that seems low enough for you to climb over… except you can’t.

Don’t get me wrong, the things you mentioned irritated me as well, but this is just what irritated me the most because it was impossible to complete the quest in a way that was likely the most realistic way of doing so.