I’m about 55 hours in and every time I come up on a bandit encampment, I can usually goad (or provoke) an enemy bandit to chase me… forever. This bandit always dies a lonely, undesirable death with the rest of his friends sitting peacefully back at camp. It’s predictable and given time makes picking off an entire gang of bandits easy, one by one.
We should have a scaling system (with some randomness) that determines whether or not a bandit chases the player and for how long.