Graphic downgrade

Hello,
Have somebody similar problem with graphic?
As you can see land in the distance looks horrible, i was trying from Low to High. I was trying to change almost everything but this problem persists. I think that its some automatic degradation due to only 2GB of VRAM? The numbers 77% and 37% are gpu and framebuffer usage, but i forgot which one :smiley: ( i guess 77% is fb)

My specs are: i5 4690k, gtx 960 (2GB), 8GB ram.

Did you try the sliders on the advanced?

Yes, there were some small changes but nothing great. It still looked horrible.

Its because of your GPU, it cannot handle much more
It has something to do with those three things (adjustable in advanced graphic settings):
Object distance
Lod distance (Level of Detail)
Vegetation distance

but even on the best graphics card you’d still have this issue or extremely low fps

I have gtx 970 and i over clocked it. The game is using all the vram it has. Everything very high and sliders set to about half way in and im getting about 30-40fps (gpu usage is about 70%.) Idk why its only using 70% tho.

same for me
got the 970, too and its using all the Vram
but about 80-95% gpu usage. I dont get 30-40fps though and have the sliders on the low end.
Dont know why the performance is not as good, have i5 3470 @3,2GHz CPU maybe thats the problem

lmao

graphics is actually better, this is the first build in which PBR lighting really felt.

the rocks rock btw :stuck_out_tongue:

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Also its obvious that the game doesn’t push your card for some reason. If your fb usage is 77% it means your gpu is using 37%. (obliviously fb usage cant be 37%)

Lighting yes, Texture Render distance, No

I was trying it again, everything max out. You can see on image bellow. Somebody here who have gtx 960 too?

Thats weird mate. FB usage maxes at like 50%? Idk why it uses so little especially when you max everything :O? Better to contact them.

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