Hardcore mode and a non hardcore mode

im interested to see what people would make of two " difficulties " much like we see in fallout new vagas .
give the player the option to have an ultra realistic mode where if youre wounded in battle you have to heal yourself or bleed out over time and become weaker , the need for sleep, no on screen compass and no player markings on map youd have to work that out how you would in real life and many more "real life " features .
a non hardcore mode where a HUD is available and on screen compass, limited need for food where it boosts stamina for a while and the same with sleep , no lasting health affects after being hit and so on .

this would allow the player to chose how immersive he wishes to play and would then widen the audience too not so experienced RPG players who might be put of by an ultra realistic game

7 Likes

if you want to give people the option, might as well go all the way with a list of toggles. some things probably can’t be changed or shouldn’t lest they take up unnecessary development time. ai is probably one of these things

also, people who are put off by a game really need some help in their life. i can’t imagine how they deal with actually difficult situations :smile:

3 Likes

haha well yes but not everyone likes gaming to be ultra realistic especially the console audience . personally id be on hardcore mode .

I agree with 213, multiple option are better than hardcoremode: yes/no. The mount and blade difficulty menu for example gives you lots of sliders and options and then tells you the overall difficulty in a % number. You could of course name it hard-core-mode if a certain difficulty level is reached.

2 Likes

I think the default versions also includes the whole wounded = reduced stats thing. Not sure if it is permanent though.

Certainly got those hardcore vibes though.

Yes, because PC gamers are the only people who like their games to be realistic as possible. Silly me.

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im not saying that at all , but this is about selling as many copies as possible and the vast majority of people on console are more “casual” gamers that just want to run around and kill and explore and not having to worry about when they last ate . i myself came over to PC from the 360 and i can tell you there is a HUGE difference in the type of players you encounter on the PC to the ones you encounter on console.

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Im all for hardcore mode.
There are many topics regarding different situations and their solutions and very often there is a opinion fight between two solutions. One of them is more common , similar to the solutions in most rpg games (which doesn’t mean they have to be bad and boring), and the other is hardcore and realistic. I understand that makers want to make a game that will be enjoyable for wide scale of people, not just for one conservative group.

This hardcore mode solution would please everyone.

There is usually really nothing “hardcore” about what people mostly mean by “hardcore” mode in this context. Just a few more gaming mechanics to keep a slight bit more of your brain capacity occupied during the play and add something more to the gameplay on top of the most ordinary stuff that you have everywhere else.

Neither as difficult nor as scary as it seems to someone not used to it.

And IMO the “console audience” could seriously get itself used to something more complex than just continually smashing 2-4 buttons to finish a game.

For us present-day-people probably already alone the movement pose a challenge in a medieval world. Without an entertaining tutorial, it will not go well then you should have a recognizable reference are preserved to the present day. If the masses of potential players should be the target group, there must be a “light version” of the game to give do justice to the incomplete medieval notion (in Draught). Think this is a balancing question.