im interested to see what people would make of two " difficulties " much like we see in fallout new vagas .
give the player the option to have an ultra realistic mode where if youre wounded in battle you have to heal yourself or bleed out over time and become weaker , the need for sleep, no on screen compass and no player markings on map youd have to work that out how you would in real life and many more "real life " features .
a non hardcore mode where a HUD is available and on screen compass, limited need for food where it boosts stamina for a while and the same with sleep , no lasting health affects after being hit and so on .
this would allow the player to chose how immersive he wishes to play and would then widen the audience too not so experienced RPG players who might be put of by an ultra realistic game
