Highly skilled enemies seem to impossible to hit with standard strikes?
I’m pretty far along the main quest, just killed Runt in single combat. I’ve fought 5 men at once and won many times so I’ve got a pretty good feel for the combat. I’ve been mostly using longswords. If I use polearms I can destroy anyone easily, but they are poorly implemented in the game at the moment and are annoying to keep ahold of, and you can’t even sell them.
However, something I’ve noticed is that highly skilled enemies are virtually impossible for me to hit with any attack that isn’t a counter or after a dodge. Stabs get through if I time them decently, but they seem to be able to parry stand slashes 99% of the time. My strikes are so damned sluggish and slow, they’re just worthless.
The combos I learn seem nearly useless against anything but rabble since they always deflect and/or counter flawlessly.
I can still beat them easily enough, but it’s kind of annoying/anti-climatic to have to dance around and wait for them to strike since the higher skilled they are the less aggressive they seem to be if you’re not vulnerable.
So basically I can, so far, defeat everyone fairly easily, but have to do it in a less fun way. It seems to me there are 3 tiers of enemy skill. The highly skilled, mentioned above, the regular bandits, and those that are just plain terrible.
Combat against the middle tier is the most fun because they seem to have less than flawless skill, while having enough to pose a threat if you aren’t careful - but I can sometimes use combos and get regular hits in. But still, too easy.
It’s really odd that it’s hard and easy at the same time, but it feels kinda cheesy just countering the tough guys and every fight against them is the same.
My Strikes are So. Very. Slow. They feel unresponsive.