Interesting talk by Viktor. Wonder if he talks the same way in Czech.
Anyhow, got a definite answer as to why no difficulty levels (that was a request a long time ago)
Interesting talk by Viktor. Wonder if he talks the same way in Czech.
Anyhow, got a definite answer as to why no difficulty levels (that was a request a long time ago)
Whatâs interesting is how much design porn (unintentional or not) is in KCD:
(1) Cuman killer perk
(2) authopathing of horse
(3) Henry can overload himself and then ride a nearly overloaded horse without penalty
(4) infinite range whistling for horse retrieval
Arguably design porn (irrespective of cause)
(a) Cumans that arenât experts at archery
(b) Cumans without mounted units
c) animals that act oblivious to existential threats (arrow hitting nearby)
(d) fast travel
(e) universal looting and resale
(f) limited collision physics (smashing into side of Rattay bathhouse wall at a gallop and still able to stay on Jenda)
(g) Henry detection and pursuit by enemy NPCs during bandit vs bandit/Cuman battles and when Henry is dressed up as they are (per Viktor, cheating; it might not be as bad as the circling example he gives but HTF do they know Henryâs not one of them when Henry is dressed the same)
(h) effectively limitless quiver capacity
(i) rapid, bear instantaneous marigold potion healing
Way more syllables per sec. some people just talk slow. obviously thatâs not why Viktor speaks slow in English. Thx for sharing
He is funny.
We are definitely making the biggest RPG that was ever created. Currently it has 25GB and it is increasing.
The absolute best thing about KCD is weapon technique. I miss it immensely in other games.
In English, it seems like heâs trying to do a comedy skit with the cadence/delivery of Demetri Martin
When I am replaying KCD now, I really enjoy sword playing. Despite few issues, it is really revolutionary and I do not see how others do not like it. One thing is that you have to be locked on opponent (you can still hit him unlocked) and that may make people dislike it since Mount and Blade had it unlocked or they complain it is not responsive because it is not left click spamming combat-style.
I dislike locking and spamming. Last weekend, I redid the capture of Talmberg. There were times when I wasnât going for a flurry of strikes but Henry just wouldnât swing because the combat mechanics
If my swing is at a poor time, I want it to be a miss. But, I want to be able to swing when I hit swing
OK. One on one it is great, but multiple⊠not so.
No please, I like those things you call âpornâ design, If ppl donât want that âpornâ, autolimit yourself, you can do it!
I.E: I love to fight/travel overloaded overloaded!
Design porn is a Viktor-ism. Basically shorthand for cheating by design or effect. Making easier that is should be. False sense.
One example he gives is a snowboarding game (SSX) in which you can leave it alone and the game sends you down the mountain creating the illusion/fantasy that youâre doing some amazing snowboarding moves
Another example he gives of cheating is when game NPCs know where you are but act like theyâre finding you (itâs a lie; they just follow an algorithm in which they travel in circles around you until itâs time to end the charade). I just had this in RDR2: found a canoe and paddled around a restricted territory to an adjacent one only to be killed (drowned) because I went too far or shot by the game after I escaped the OP lawmen and entered the other territory (bad enough getting shot by OP NPCs; itâs ridiculous when the pretense is gone⊠no NPCs on HUD radar; mystery bullets just kill you)
Viktor says (paraphrasing) small studios canât compete against the big ones with flashiness (explosions) so they need to do so by being honest, limit design porn (the BS illusions ubiquitous to mainstream game: auto-aim and the lawmen/bounty hunters spawning right next to you when you travel in âdead or aliveâ areas of the map in RDR2 come to mind)