Well the title say it all :x
EDIT:
-Figured how to turn off SDAO ( ambient occlusion ) and DOF now just the bloom left :\
Well the title say it all :x
EDIT:
-Figured how to turn off SDAO ( ambient occlusion ) and DOF now just the bloom left :\
What do you mean by bloom ? there isn’t really such thing as a bloom setting in recent games, this kind of effect is most often under the umbrella of brigntess dynamic range-related settings. It’s not like in Oblivion where the bloom setting was a very crude oversaturation of the brightest parts of the image which yielded horrible results.
The game dont have the effect for this that is why im asking lolll , the really strong blue bloom from the sky on the enviroment below is too much everything is fine but that , break realism
Also im not talking about normal simple easy tweak , im talking about console / engine / system … deep stuff
The game does have “the effect” but it’s not simply a “bloom” effect as this was mostly a post processing thing and it is now included in the lignting part of the engine. I’m sure you now all about the deep stuff arround CryEngine so why don’t you try eplaining exactly what you seek to change ?
I’m really confused because in 20 years this is the most balanced lighting setup I have seen, despite the few bugs that are still currently happening.
oh eh sr my bad i mean the game dont have the option to turn on off that effect but the effect is there , LOLLL my bad , anyway im still talking about the blue tint which is bloom blending into the trees from the sky