How do you lose reputation?

Now i know that if there are no witnesses to a crime then the crime does not get reported, but does your reputation still decrease even though no one should know about your crime?

For example i ended up killing the executioner (when i originally knocked him out he went and told the gaurds when he woke up, so i made sure that didnt happen next time). I didnt get chraged with any kind of crime, and yet it seems as though my reputation has magiclaly decreased. The main reason i believe it has gone down is i now get searched constantly (which apparently is only supposed to happen when your reputation is somewhat low in that city).

So basically does reputation break the rule the devs set out before hand where if there are no witnesses you can get away with crime? It would really suck if reputation just magically goes down, and would really make no sense at all.

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Same exact thing happened to me, I knocked out the executioner for that first Miller quest then came back to him later because I saw he had a quest for me, but he just ended up fighting me and I eventually had to kill him because after he surrendered he started running towards the town so I figured he was going to report me. I killed him at the river then carried his corpse back into the woods to hide it. Didn’t get charged with a crime, but the next time I entered Rattay everyone hated me and I looked and saw my reputation in Rattay was -100 with the citizens. Super lame!

Oh didnt even know he had a quest later on. Probably should have kept him alive and kept trying to lockpick the chest. Oh well, maybe next time.

I killed him too. I believe something like if you roll around all bloody people point the finger

I didn’t go back into the town right away though, I was clean and well-dressed the next time I did.

As well as crime, intimidating and refusing to help people can lower reputation. But yeah there’s does seem to be an all seeing all knowing guy going round to everyone saying “you know that random corpse they found with no trace of evidence leading to a killer and was most likely a bandit raid? Well I think it was Henry”

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you sam it hasnt been very clear how they find out shit.

I don’t remember anyone saying anything to me about killing thje guy, i did at night.

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I think the system is attempting to have some form of IRL context.

Rumor and suspicion will still play into it.

For example, killing someone for no reason whatsoever while hidden in a remote part of town or the woods doesn’t cause any movement on my reps.

Yet if I kill someone that i’ve had some form of questing relationship with (via questioning them about something etc) I do lose rep when I kill them (even when hidden).

I’ve tested this a few times with schnapps saves before and after the crime.

I believe there is some form of “rumor” or “suspicion” mechanic we don’t fully understand.

I feel like this mechanic would have been advertised by WH leading up to and during release though, as this would kind of be a groundbreaking mechanic to gaming. So I kind of doubt it…

That’s a good point, I agree they’d probably tout it.

But it does seem odd that when I kill random nobodies that I have zero connection with, my rep doesn’t move (when done from hidden) - but if I kill someone I just questioned regarding a mission i’m investigating (even when hidden) my rep moves.

There’s something more we’re missing.

I wonder if this has been reported in the Bugs thread yet, I’ll send my version of it over to them.

I have had a turtorial pop up that mentions along the lines of “people will notice your bad behaviour and spread the word to others In their faction”.

It’s just difficult to work out exactly what comes into play in these mechanics to work out he defining value of your rep.

But i never talked to the executioner. I went up knocked him and and stab him on the ground. Didnt even exchange a word. So maybe it is just because he was part of my quest? Did the miller talk about it to other people? Or is it because i can no longer do the exicutioners quest so it shows up as not willing to help?

So many questions, so very confused.

But you did talk to people about the executioner regarding that quest right?

Then next day he shows up dead…

I’m not saying this is HOW it works, i’m theorizing…but if this was a real town of people, wouldn’t it be weird if some guy is asking around about all this stuff and then someone shows up dead the next day?

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I didnt talk to anyone about him, there is no need to since the game gives you a marker to follow to get to his house. Litterally the only person i spoke to was the miller who is the quest giver. So i mean unless for what ever reason he is programmed to go and tell people “hey i told henry to go steal something from the exicutioner and now he is dead, what do you think about that?” no one should even know i went to the exicutioners house.

Gotcha. I didn’t deal with the Miller because I don’t really like thieves guilds in RPG’s and I assumed based on convos he was basically the “thieves guild” for this game.

I assumed like most of the other quests in this game, you talk to people prior to carrying out the theft. I’ve heard it’s a ring and there’s multiple ways to solve it.

Was just trying to help with some thoughts. I know the rep system is a bit odd and could very well be glitched/bugged…but I have an inkling there’s just more to it that we don’t understand. Especially since there’s no way to tell whether or not you’re stealth or if anyone saw you.

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I guess in the end it’s fitting I pay some sort of consequence for cold-blooded murder. Who am I, a criminal, to complain, right? At least I didn’t have to spend any jail time. Hahaha

I have a feelong that it may be one of those cases where the devs sacrificed realism for gameplay, assuming it isnt a glitch. It feels like their way of not necissarily getting you in trouble for things like murder, but also not letting you get away with it, without some kind of punishment.

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