How far do you get in the Prologue?

One thing I dislike is when a game gives you the opportunity to grind for an infinite amount of time.

Don’t get me wrong here, I do like grinding at some extent. But, when the game allows you to literally get to level 20 in almost every skills by the time you leave Skalitz (except Alchemy, Horsemanship, Pickpocketing and Reading that cannot be trained in the prologue), it kind of defeat the natural progression of the game and your character development.

Also, I’m probably not the only one who found that if you are far enough from a knocked down NPC, you can use the “Save and go back to Main Menu” and “Continue” method to trigger a status reset for those NPC (it gives them their items back while you still have the ones you stole previously). You can then rinse and repeat to have a fairly high amount of money and tons of gear to sell if you don’t mind the saving/reloading steps.

Do you guys agree that the developers should change that in the Hardcore Mode at least so there would be a limit of what you can achieve in the prologue?

It might only be me though…

No. :slight_smile:

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No as you don’t agree or because I’m not the only one thinking the same thing?

They give the player the ability to do what the fuck they want. We don’t want being limited in 2018. That’s why it’s one of the best fucking games.

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I like it. I think for your first play through you should just go as intended, and even then it is a bit easy, and then for following play throughs do what you want. Who is anyone to tell someone how to play? Also, if you want to put the time in you should get rewards. The only difference in the prologue and doing this in the main game is that you don’t pass in game days; which ultimately don’t matter anyway.

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in a game where you level what you do you will have exploits like this. They fixed the hit box with Kunesh, anything else should be up to the player. Plus, if you get caught, you go to jail and die and have to start over so it’s not 100% fool proof and requires work.

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