One thing I dislike is when a game gives you the opportunity to grind for an infinite amount of time.
Don’t get me wrong here, I do like grinding at some extent. But, when the game allows you to literally get to level 20 in almost every skills by the time you leave Skalitz (except Alchemy, Horsemanship, Pickpocketing and Reading that cannot be trained in the prologue), it kind of defeat the natural progression of the game and your character development.
Also, I’m probably not the only one who found that if you are far enough from a knocked down NPC, you can use the “Save and go back to Main Menu” and “Continue” method to trigger a status reset for those NPC (it gives them their items back while you still have the ones you stole previously). You can then rinse and repeat to have a fairly high amount of money and tons of gear to sell if you don’t mind the saving/reloading steps.
Do you guys agree that the developers should change that in the Hardcore Mode at least so there would be a limit of what you can achieve in the prologue?
It might only be me though…