I for one want to become the most feared warrior/knight in the kingdom and be able to fight freely and slaughter my foes!
My question is: for realism, it is astonishingly unlikely for me to be able to achieve that out of a blacksmith boy who is more likely to maybe become apprentice to the kings armourer if hes lucky. However where do you draw the line between realism and freedom of roleplay and choice? Will it be possible for me (or anyone else) to become a legendary warrior? or will i get owned by 2 men at arms/thugs no matter how good i am (which is more realistic)
itâll be realistic. there will be mechanics for fighting multiple opponents, you will still probably die if you fight 3 trained guys alone.
if you became the most feared warrior, then you would become jan zizka. not happening.
but why not? imo that really âgimpsâ the roleplay aspect so i cant be what i want to be. kinda sucks if im stuck being a mediocre blacksmith all the time
Because from what it seems you just recently picked up the sword and started fighting. There are knights, and nobles in the game who have been training and fighting since they were seven.
The whole point of this game is that youâre not a super hero or the chosen one like every other RPG. Youâre just a common foot solider.
Hey Rob,
You will be able âto be what you want to beâ within the confines of the story. This is a story driven rpg where you (obviously) play the lead character.
Cheers,
C.
is that what i said? i didnât say youâd be medicore or a blackmsith all the time, i simply said you canât be a jan zizka in the story, which is true.youâre not a super saiyan who will be able to kill a dozen people by yourself because of âpower levelsâ, ie your rpg level.
itâs far more interesting when the game mechanics and progression system are finely tuned to the context of the story and the events which inspired it. it allows much greater degree of freedom in how your skills manifest and are useful in the game world than just a static linear representation where you are on a railroad track for the sole purpose of grinding to some arbitrary number.