Running with this theme…
One of the rarer issues (yet still an issue, and will affect SOME users), is replacement drives.
For years I have replaced drives in my playstations (starting with an 80GB intel SSD in a PS3).
In a PS3, SSDs were not a good value upgrade- the sata bus was old and could easily be maxxed out.
A few games yielded benefits (gran turismo being a noteworthy example),…
Most serious tech types wanted a better sata controller in the ps3…
PS4 being new tech got the sata upgrade and made considering an SSD a reasonable thought.
Problem becomes price.
PS4s launched with 500GB, and most users, if upgrading would likely want that much or more…
(A 256GB SSD would be limiting for even a smallish game collection)…
At PS4 launch 512GB SSDs would have cost similar to the price of the console… so SSDs kinda get ruled out in favour of HYBRID DRIVES.
Hybrid drives have a SSD cache and a normal harddrive.
Small files and regularly used data gets copied onto the SSD area and the speeds are very SSD like (sometimes after three game loads)…
Hybrid drives are a ‘best of both worlds’ affair.
Speed & size for an affordable pricepoint.
Now there isnt many hybrid drive designs on the market.
The first run seagate momentus are a great fit, but more recent drives use different hard drive platter sizes and will negatively affect performance. Actually delivering worse performance than the original drive in some instances.
Ahem. Whats that?
PS4s use a clever system design where they partition the drives locking off certain zones for system use.
This is done due to the outside of the physical platters having better access times and throughput than, say, the inner tracks of the platter (closer to the spindle/drive centre).
Sony users the outer area of the drive for game cache and specific system use that benefits from the extra speed.
Games actually copy some of their data to this zone during gaming as it maxes the drives output.
Now Sony don’t know where the physical outside of the disc is. They can take a punt at it, assuming a typical 250GB per platter drive surface, but if users replace with a 333GB per platter drive; the cache space wont be on the outer circumference/fastest area on the drive.
Consumers generally dont know about platter sizes.
We buy based on size.
A 1TB drive could be made up of 4x250GB or 3x333GB.
Rotation speed is an important factor, but is completely seperate to drive platters.
A denser platter drive (eg the 333GB per disc) actaully moves more data at the same rotation speed.
In general they might spin at 5300rpm, and have similar output to the faster 7200rpm discs. (There are further differences, but to keep this focused…)
So heres the rub:
First generation momentus hybrid drives ran at 7200rpm and used 250GB platters.
When PS4s came out-momentus drives were running 5x00rpm and used 333GB platters.
These drives, for the cache zone reason I gave above, can perform noticably worse that the default 5400rpm drives that come in the playstation. (Especially for a game like KCD, could prove a nightmare)
Whilst I figured the hybrid option was a nobrainer- the platter densities ruled them out for playstation use.
Classic case of consumers and spec sheets.
The numbers dont suggest there is any potential issue, and every PC tech site benchmarking them will reveal how much they would blow away the default drive in usual usage scenarios (but not in a playstation, due to Sonys optimisation)
Solution?!
I ran with a 7200rpm hitachi replacement drive.
My dashboard loads noticably quicker, and some games really benefit.
The cost was soo cheap as to not matter.
I used to upgrade PS4s for my local community.
Quite a bit of research was required to settle on the right drives to buy.
You can get away with going to your local warehouse store and buying an external drive and rippong it out of its case, swapping it into the system, and putting the system drive back into the unused housing (makes a great media drive).
Just make sure the platters are 250GB a piece.
This is such a simple thing to get wrong, and no one would ever know.
Except the support department at Warhorse, trying to figure out why some systems perform and others really dont.
(This isnt a bugbear for everyone; it just higjloghts one of the multitude of things that can go wrong)
I dont care for xboxs (microsofts ethics), but I imagine without being able to upgrade/swap internal drives, many users must connect an external USB drive.
Self powering USB drives are the slowest drives generally, and whilst I wouldnt load games from them, I can only wonder what loading games via USB from cheapie drives would be a horrible experience.
No need to defend xboxs and tell me about official SSD upgrade parts etc (your battle, not mine)
As With all things - Your Mileage May Vary
Understanding our consoles is a thing nowadays…
(I still have my woodgrain 70s atari 2600)
Heat and speed throttling/fragmented data- lots of lil things to keep users guessing.
And then there are the users who simply say “its a console and should just work” (sometimes their console burried in deep carpet pile, having sucked up a mountain of dust, makes ‘noise’; but thats normal and doesnt need to be shared factually when we complain how a game runs poorly -but only on that system-
Great thing about the net is we will find likeminded people and other users with same issues (with their console sitting on shagpile), which allows them as a group en masse - problem is with game- its not my system: others get it too!
And for all the lovely counter arguments where I get told “Ive defragged my console drive”- NO YOU HAVEN’T!
pretty sure that would require removing drive and putting it in a caddy, hooking it to a PC and running software to do so. Whether file system gets in the way of doing this on Windows, I am not sure.
I dont believe either console presently has a defrag command.
Rebuilding a database is exactly that. It rebuilds a database.
Just cause the person in the sony call centre said it does… (doesnt make it so)