-Archery should allow for instinctive shooting that improves as you level up. That’s how the best archers would shoot. I believe only a novice archer would ever use their bow & arrow to try to aim. There should be an accuracy cone that appears on the screen when the player uses instinctive shooting for where the arrow may land. As you level up the cone gets smaller and smaller. It’s like throwing a ball, the more you practice and get skills easier it is to pin point the throw.
-Weapons should not become more powerful as you level up. An arrow doesn’t suddenly fly faster or hurt more by magic. Weapon leveling should be more about learning technique. More accurate shots, faster draw. More accurate swings of the sword, less stamina needed per swing. Stuff of that nature.
-Make a perk that allows the player to sleep wherever they are. I should be able to sleep straight on the ground without a cot being there. Comfort would be extremely low, but sometimes you just need a small boost of energy or you need to pass time and it’d be nice to do so and regain energy in the process.
-Sleeping anywhere that’s not a locked off room should give the risk of being robbed or attacked. There could even be a perk called “light sleeper” that allows Henry to detect if someone is trying to rob him while he sleeps. If such a thing happens, he would wake up before they can steal from him.
-Get rid of the pots of food everywhere and allow Henry to buy a hot meal at the tavern (that doesn’t go into inventory). Being in the wilderness should force you to hunt and cook fresh food or carry some food with you before you set out.
-Allow the player to stop eating at 100 nourishment. I don’t understand the purpose of making the player do math to figure out if they’ll overeat or not. Overeating should be a conscious decision or something that maybe happens at a feast.
-Henry should be able to give money to beggars.
-Days of the week. On Sundays shops should be closed and you should see most of the people in town at church in the morning (which the player could have Henry attend).
-Speaking of church, at least make the Mass realistic. At that time, Mass would have been very similar if not exactly like the Tridentine Mass, which while limited, still exists today (although the Missal has changed slightly, the Mass itself is the same). Maybe the cities could have sung High Masses, while smaller towns may just have the more quiet Low Mass. Also, if you’re going to put Gregorian chant in the game, use it correctly. You wouldn’t be hearing the Gloria, Credo, and Agnus Dei outside of Mass. It would be neat if you walked by a church in the evening to hear Vespers being chanted. It was nice to hear the Angelus Bells being rung, although even there it would be cool to see people stop what they’re doing for a moment to pray the Angelus.
-Nights out. Would be a nice way for Henry to build relationships with people to go out at night to the taverns. Should be able to do it whenever with anyone major NPC who is willing. It could give a better purpose to the drinking aspect of the game. Also, getting too out of hand can then lead to different situations… either funny or bad. Allows for a nice way to make funny, light moments in the game.
-Haggling should go both ways. If you ask for too much the person should actually raise the price on you. Maybe a perk could prevent such a thing. Either way, the routine shouldn’t be to low ball just enough so they don’t walk away followed by going just a bit lower to what they come down to.
-Intracity drama. I’d like to see competing merchants within a town who get at each other and who Henry can do quests for. Besides the smallest of towns, you’re not going to see a single merchant for each specialty. There should be multiple and in theory they would compete. Doing quests for one can raise their respect for Henry, but lower it for the other. You can sabotage in favor of one or the other. Maybe sabotage both. Even people who are not in the same field but just don’t like each other. The more you can do to make the towns feel more alive and interesting rather than just hubs to buy stuff and get quests.