Gonna talk about my experience with this game having just finished it and feeling pretty conflicted about whether it’s good or not.
First of all I’ll say the first 10 hours or so I absolutely loved learning the medieval life ‘simulator’ mechanics, seeing how I could easily screw things up and that I could not cheese the combat. Galloping around the beautiful green country side and exploring castles was an incredible gaming memory which reminded me of the fun I had with Skyrim back in the day. I was also really impressed by the main quest line which has lots of unexpected and interesting situations and a cool detective vibe.
Mid-game the shine wore off. The need to regularly eat and sleep started becoming a chore and I started to notice a lot of the quests, as good as they are story-wise, were just fetch quests like in nearly every other RPG. Find this, talk to so and so, follow this bread crumb trail, etc except that KCD will have a bunch of them together in a single story. It wouldn’t be so bad except the amount of travelling back and forth across the map is ridiculous (most I’ve endured since The Witcher 1 which was insanely bad) and the fast-travel system in KCD is ironically slow (like a lot of things in the game, it’s brilliant for immersion but becomes tedius because you gotta watch your character move along the map’s road network).
By end game my love hate relationship with this game was really clear. Some of the quests I thought were brilliantly conceived but so very tedious to actually play. There’s that quest in the monastery everyone shits on since you’re supposed to follow a rigid daily routine and there’s not enough sensitivity with the skip-time controls to fast-forward past all the boring parts in that routine. There’s that quest you get right before a big battle that requires you to fetch a bunch of supplies for the troops, a doctor, etc … that one pissed me off nearly as much. There are a bunch of other examples I could give.
Overall, I think it’s a unique gaming experience and I am keen for there to be a sequel with a better balance between realism and tedium…