I had some ideas of how some backers might be able to lend some additional help to Warhorse.
Music.
There are almost 40,000 of us here… I can’t believe I am the only musician here. I am not talking full symphonic score here, but more ambient music we might encounter in the world. I’ve got a mandolin I’d be willing to noodle around on and see if I can come up with something that fits the setting. (although, to be accurate to 1403 I should be playing a Mandore or Lute instead… Mandolins evolved out of the Madore, but didn’t exist as ‘mandolins’ until the 17th century. My hunch? Not one listener will be able to tell the difference between a Mandore and Mandolin in the recording I don’t know about Bohemia, but Guitars existed in Spain by this point and my nylon string classical can probably get close enough to a 15th century guitar) Noodle around, come up with something that sounds ‘right’, Record it and send it in.
I have to guess there must be a few people here at least that might be able to add to the body of ambient, historically appropriate music that might be encountered. Warhorse keeps doing what they are doing for the main score… but I mean for the music that bard in the corner is playing during a feast or something. By getting a few backers to contribute a few songs… Warhorse can round out ‘the soundtrack’ and add some diversity by bringing in other writers for these bits.
I could be way wrong, but I gotta think there are… a few at least… that might be able to kick a song or 3 into the pile for Warhorse to use.
It could get into a weird legal mess… I’d give the song for free to Warhorse for them to use… but I’d still want to retain ownership/copyright of anything I create to prevent it being abused by others. So I’d probably register it with ASCAP and the whole nine yards, and then grant legal permission for Warhorse to use it gratis in perpetuity for KC: D. And it doesn’t have to be original composition either, I am sure some of us could record some traditional pieces that would have been played in that era…
Just struck me as a way to add to the amount of music available in the game… without forcing Warhorse to hire a bunch of musicians. I can’t be the only musician here, and I can’t be the only one that would give them a few songs if I came up with something that would work.
Unrelated idea…
Voice over work. Hire pros and use them for all the important parts. But consider holding auditions for backers to read some lines. Give some backers that passed muster on the voice test some B script lines or less important NPC’s to voice. Again, let the pros do the heavy lifting… but this is a way to add a wide diversity of voices to the game… for free. the people doing it will get a kick out of it because when it’s released they get to tell all their friends that the line ’ Ahhk Foul weather tonight!’ was you (or ‘I took an arrow in the knee’ or whatever simple lines we’d be reading for)
The only requirement for this as I see it is the ability to get good normalized recordings. But if you’ve got a decent mic, a means to record, and maybe did some community theater years ago… maybe you can add a few lines of dialog to the game?
Any comments on these idea? Any other ideas of how the community can help grow the game?
(Mods, really not sure ‘gameplay’ was the right heading for this, feel free to move it… will there be something like a ‘dev forum’ after Alpha launch for topics more related to development or the dev team?)