Just waited to say if you’re on PC and think the combat gets too easy because of the scaling…
You NEED this mod.
It’s simply the best mod out right now, and I’ve tried them all. I feel like with this mod this is how the game is meant to be played, so much more challenging and satisfying.
Here are the notes on the current and previous versions of this mod…
Def check it out and endorse the mod creator – he put loads of work into testing and finding balance with combat.
Changes made in v1.0
- Weaponskill-scaling disabled
- More aggressive enemy-groups
- Increased influence of armorload to movementspeed and staminaregen
- Item changes:
4.1 balanced Armor-weight according to price and defence-rating
4.2 ‘Leather / Hunter’s gloves’ no longer heavy armor
4.3 ‘Queen of Sheba’s sword’ no longer useless and properly adjusted - Shops:
5.1 very slightly reduced selling-prices
(shops no longer pay willingly more than the item is worth)
5.2 further reduced selling-prices at fences - slightly reduced Herb-gather XP and Herb-gather Radius
- reduced Aim-Spread
- no longer Blind NPCs
- Stay Clean for a more realistic time
- Higher SkillXP through reading, making it possible to achieve max level
Changes in v1.1:
11. increased influence of item-status to price
(not as much as I hoped due to system-limitation)
12. decreased influence of Armor- and Weapon-status to defense / attack
(giving common enemies a slight boost)
13. Decreased Specialperfectblock-Window for player
14. decreased prevalence of Perfectblock and Specialperfectblock on enemies
Changes in v1.2:
15. Longswords no longer massively OP
15.1 bigger dmg penalty for 1H Longsword
15.2 increase reach of Longswords
16. “Heavy Swing” Buff no longer OP; “Fast Striker” Buff influence decreased
17. Reduced price and increased weight of meat; adjusted prices for all Herbs
20. Balanced Weapon-dmges for ALL lootable weapons against max-armor. Introducing the biggest change to ingame Balance yet!
Results in NPCs doing a lot more dmg; while massively nerfing OP-Weapons.
Now the the most defining factor for the outcome of a battle is the equipment of the opponents!