Quite a few years ago now, console makers tried a new strategy: instead of making consoles the old fashioned way using new/present technology in clever ways; and having a high launch price (r&d cost to recoup on top of higher price tech had many consoles launch high, and then take two years to be purchased by the ‘masses’, with four five years to be adopted by a majority… - they tried using off the shelf PC parts in very convienient ways (minor changes and a lilttle tinkering). They also used cheaper parts where possible, so instead of launching with a cutting edge console that could at least compete with PCs for a few years… they made lots of money (minimal r&d to recoup) nearly instantly and could sell the console system for cheap.
Both manufacturers LIKED this method as it actually turned a profit on hardware for once and got them into more households rapidly having ‘a new generation’ take off.
Unfortunately microsoft didnt have a great idea: seeing playstations sell as bluray players (or dvd players in the story againt sega dreamcast) taking a major market slice: they positioned the xbox as a media hub (probably not a bad idea in itself) and spent their limoted console budget on ‘the wrong bits’ (like an hdmi input) rather than a stronger graphics card.
Whilst both machines were subpar to gaming PCs, the xbox had a small fraction of the graphics grunt of the competing system: about 40% less total/actual power.
(Hence why most launch games ran at 20%higher resolution and about 20% more framerate)(the xbox x being 40% over a pspro is ‘no accident’)
Selling dramtically underpowered systems in a generation of ‘underpowered systems’ did microsoft no favours and nearly cost them the console war.
It wasn’t just the dramatically lessened system power vs their competitors, and when they first discussed the platform with WE the public- so many ‘we are the giant-do as we say(we can get away with this)’ talk was smashed the next day when Sony simply said ’ we won’t be doing any of THAT’ (never previously had Sonys PR gone so overtly on the attack against ‘Goliath’).
Anyway Microsoft sold no xbox, or as close to none as to be equally insignificant.
They quickly offered Windows as a platform to extend the game experience, like a free media repeater, of course this required Win10. Which they happily gave away for free.
I am not suggesting here they gave Win10 for free simply for us to use as an XBOXrepeater; although I firmly believe they gave Win10 for free so they could include its sales numbers, combined with Xboxs, as number of platforms (running direct x 12) that developers could develop for )as an effort to utilise the ESRAM, a console difference on their platform, that if used correctly, went a long way towards ‘getting out of media centre’ territory their system was so firmly relegated to. (something owning Minecraft wasn’t going to change).
Rant shortned greatly, but short of it is PCplatform is being heavily gimped for gaming to force gamers back onto Xboxs. Its Microsofts stance going forward (hey they lost a lot of money giving win10 for free, arguably, and need to make it back… gaming on PCnets them no money from official hardware/peripheral sales and licensing, no money for network subcription and no money from games sold.
Theis ‘assistance’ helping studios ‘xbox-ise’ the software is to make sure that games are not magically better on PC. Surprised Warhorse hasn’t been aquired yet!
(They are back to aquiring first party studios as the Xbox X hasn’t a chance n hell if they don’t ‘buy the market’ and manipulate software specifically (strong on Xbox X and weak on PC).
-the take away NEVERtouch a microsoft product. They have no alligience to gaming, just profits. They will kill the first to make the second.
Anyhow, five six year old consoles had low power (by PCspec) many years ago… their replacements? not much stronger… my several year old PC with a $200 graphics card has more raw power than the ‘X’.
Not saying Turn 10 (Forza team) won’t utilise the X and gimp their game on a PC, but EVERY OTHER DEVELOPER is going to give better on PC, and generally Playstation (due to market share, naturally being the console platform to build for).
PS4 Pro was simply for VR. The product needed to exist. Sony had market strategy in place to ensure no consumer would suffer during a mid generation refresh.
Microsoft saw it as opportunity to release a new platform.
To the detriment of console gaming in a major way.
Console games were always impressive when made by studio on their second and third attempt at ‘any given platform’. They learn the tricks and improve/tweak and push harder.
Generally the second wave of titles are where things start to get impressive.
Games in the modern world, take longer and longer to make. Studios have to be larger in order to have the art and sound and experience that their customers pratically expect for any given release.
Anything that bucks that trend is relegated to indy developers (two guys in a garage made THIS!?)
Not having the money to develop means that caveats are made…
Having the money to develop means that the team aims for the stars, or at least the moon.
Well developed software for a known platform leads to impressive software (Guerilla Games-Sony first party:Horizon Zero Dawn… both platforms have first party racers Gran Turismo and Forza-)
outside of first party studios; second generation titles is what generally nets consoles being really impressive.
A rapidfying of console releases (Xbox X) stops the improved titles coming forward, and leaves the market with a range of first party titles that become untouchable (think Nintendo for the last twenty years).
Microsoft know this and are focusing on first party developers to have their X essentially destroy the console market.
It won’t happen as they lost too much market share with the xbox and xbox s shenanigan.
and they lost trust from developers considering their platform.
Like due to how underpowered the xbox one is against the ps4, they had to do an eleventh hour removal of the kinnect; something they had been promising would be included with every unit and therefor could be utilised by games. (peripherals not in everyones houses usually only have a few titles developed for them).(removing kinnect lowered price but more importantly-freed~10% more CPU/netted more system power to equate to a PS4.
TL:DR the 40$ outdated video chip in an xbox isnt going to push as many triangles as a cutting edge PC. The outdated video chip in a xbox X isnt going to do much better when targeting box shot and ‘bragging rights’ resolutions such as 4K.
My PC eats an xbox x for breakfast. (Two at lunchtime). I wouldnt consider my PC a 4K rig.
Sure Life is Strange even with heavy antialiasing (wont say it can be done), but not something that pushes tech like Kingdom Come…
Gamers on forums often have no clue.
Telling me cryengine doesnt yield some of the best forrested areas of modern games (a reshade from 2013s Arma doesnt cut it either);… it makes sense many dont understand the underlying tech, or even what makes it to their screens.
Just cause Joe Bloggs reckons it should, doesnt mean it will.
Just cause Random Ranter says they shouldnt be close, isnt the case either.
That KCD has been targeted for present console platforms (the PS4 and Xbox one S), is fantastic as everyone can get into it.
I do feel that the studio has had more than their fair share of hiccups bringing this to us.
During the year it will fix itself.
The game on the consoles should then prove a superior and reliable experience vs the Windows version of the game.
People with obscene money to spend on ‘entertainment’ can see what the enhanced edition may look like when rereleased on future consoles…(PC ultra)
I personally think Warhorse spread their product well across the platforms, and credit them for how nearly impossible a game like this is to do as a multiplatform release.
When the product settles and they can get back to playing with it as their CREATIVE SELVES, we will then have rosier days (not just cause of rosey coloured glasses).