I find the landscapes in this game to be, probably the best I’ve seen in any game, at least from the standpoint of looking very realistic.
The lack of distinction between collideable and non-collideable bushes (foliage) is a slight annoyance, but other than that: WELL-DONE! to the artist, programmers, animators, and level builders who put together this fabulous map.
The thing that is really amazing about is: I have some training in geology and archaeology and a lot of experience in wilderness in Southern Africa, Caribbean and North America (including some rural areas that were effectively still “medieval” when I visited them), and the landscapes really seem to be designed by someone who knew what a real landscape looks like, and what a medieval agrarian human geography would look like.
So here is my question: how far have you folks gone with this!?
Reason I ask: I noticed a strange mound shape on the hill that is just north of Rataje. This is a largely deforested area with hedge rows and roads separating fields and pastures. It would have been an ideal spot for a pre-Roman (even Neolithic) hill town and here is this mound right where a famous chieftain would have been well-venerated. To top it off, just to the east of this mound (maybe in other directions too), there are a series of burms that seem to be composed of football sized rocks and soil and could very easily be the remains of a palisade or internal walls of a town.