Ingame-currency?

Hi, i wonder what the ingame-currency will be, will it be plainly gold-coins of a certain type, or will there be different ways to pay for items like exchanging different goods with one another??
I am not so sure what kind of golden coins were out there in 1403 Bohemia, maybe also silver and copper-coins?
I think setting values in a realistic way could be quite a task for warhorse, i mean plate-armour of the best type was quite an expense at that time, compareable to a nice Ferrari or something…
Does anyone know what the currency was at that time and place in history???

Best regards, Wolfgang 1st

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Well, I did not, so I asked Google and Wiki and the most likely answer was that at that time it was Prague Groschen. Also the groschen was subdivided into twelve parvus (ā€œsmallā€) coins.

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Yes, i’m expecting barter trade too, Fallout style. Iit makes perfect sense.

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Well, as a basic poorer coin the Praque Groschen would be alright i think!
As a gold coin some kind of Gulden or Flores would be the most authentic am i right? Both were used in Bohemia or the HRE.
At the base of that some bartering would he accurate as Dekssan mentioned before…

When you trade with some peasant bartering should be most accurate, when going to a merchant the Praque Groschen and its lower divisions should come into play. For the more precious items like good swords and armour or jewelery golden coins should be payed, what do you think??

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I think it used to be pretty common, especially at countryside.

Hmm… yeah, I think balancing the prices is going to be a tough job for Warhorse. How are you going to include quality armor without pricing it higher than anything the player will ever be able to afford? Historically, only the rich nobility was able to afford high-end plate armors.
How are you going to justify character progression in that regard? Rewards? Loot? Crafting?

I think they will have to come to a compromise in this area, as it could be detrimental on the game experience to make it strictly realistic. However, there is a number of things they can do, as you suggested - it could be a reward for completing a huge and important task for your lord (and / or king, even indirectly), it could be loot from a tough enemy (or a bandit encampment whose inhabitants ambushed a knight), it could be crafted - afterall, you are a son of blacksmith.

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I’m pretty sure I read some were that you won’t be crafting armor as it is an different profession (ā€˜Plattner’, don’t know how it translates into English), and they don’t know of a good way to implement it. (fun minigame that properly represents complicated process, I don’t really remember the details)

You don’t necessarily need a complete set of plate armor and there’s probably a price difference between jousting gear or plate for the nobility that wants to show off and simple efficient gear for war. I just read on Wikipedia: By about 1420, complete suits of plate armour had been developed.

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I wonder how they are going to handle the matters of carrying the money on you.
What I mean is - would it be the stereotypical simple system which either allows you to carry as much of one type of money as you want at any time (Fallout,…), counts your silver coins up to a certain amount (like 99) and then automatically turns the previous ones into one gold coin + some further silver ones (WoW,…), or something else?

It would be kinda cool if they made every type of coin an independent item which does not transform into any higher/lower level of currency and you can only stuff a certain amount of them into every purse, pocket, or pouch you have… which would force you to deal with some money management, investment, exchange and storage issues. 8)

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good thinking phantom. but i don’t see complexity as something ā€œforcedā€, but rather it ā€œletsā€ the player enjoy more challenges and interesting mechanics. maybe you can even buy larger or multiple coin sacks

We will use the common currency in Bohemia for the early 15th century, which was the Prague groschen. More details like limits or weight aren’t sure yet.

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Yep, maybe a bad phrasing on my side. I definitely didn’t mean it in a negative way as something bothersome. It was a technical matter-of-fact statement.
Good or bad, that’s completely subjective at best. Depends on whether you were satisfied with the way Skyrim handled your money or if you got yourself a mod to make it a bit more interesting… like I did. :wink: