Invincible first boss

[I have a problem which could be considered (to put) in multiple topics, but because it is a problem which can be solved with a fix i decided to put it in a bug section, but if i was mistaken i am sorry about it.]

I started to play with the game and i was at the first boss at the starter village. He was really slow and telegraphed his strikes so much, that i could read them in the last year weather report. I hit him to really low health and killed his goons too, but then i realized that his health don’t want to decrease anymore. I fought him for half an hour waiting for the finishing strike, but it didn’t happen.
After that a friend of mine notified me that I “have to let him beat me” to continue with the main story.

It is so frustrating. I wanted to play it as an RPG, be one with the character, roleplay into it. But letting the first boss beat me, just to proceed with the mission? It just taken me out of the whole game, it is not a roleplay for me anymore just an actiongame, which is really sad.

And it could be so easy to fix. Lets say you beat him, but do not kill him, the asshole guy comes in with the lady, holding a knife at her throat, commanding you to drop your weapon. After you dropped it, the boss steals it and start to run, the asshole cuts the lady’s throat a little bit so you cannot chase them. (You have to be there to put pressure on the wound) Done.
You were reckless, you got punished because of it, but the problem is dodged that you have to let the first boss beat you.

Or just make the whole a cut-scene, from meeting to the lady come in. Even that is better than purposefully let the boss beat you just to proceed with the story,

I’ll try not to be sarcastic, but you have obviously used a cheat mod. Being able to fight Runt (the “boss”) for thirty minutes is not possible without one, and is also not exactly compatible with roleplaying a young and inexperienced village lad.

You encounter him in what is still the prologue. Let the story have it’s way with you until the end of the prologue, and you will experience more unrestricted roleplaying after that.

It is perfectly vanilla, freshly downloaded from the EpicLauncher.

How am i gonna roleplay as a character if i am forced to do things what completely broke the immersion.
(Like let the boss win, to proceed with the story.)
If it just the prologue, and i should not get into it, then just let me skip it. [sarcasm]

The way you retell what happened in the fight just doesn’t make sense. You can’t hit him to low health and kill his bandit friends. It’s not doable on vanilla, certainly not if you’re new to the game.

It’s absolutely not just an action game. Right after the fight in Skalitz, the real game begins. Accept losing the fight against Runt, wake up from convalescence in Rattay, and give the game a chance.

Off course it is. It just takes a lot of passion. In one playthrough i managed to kill all of them, but the story will not continue :smiley:

Of course i am doing that, I just made this statement because for me and a couple of my friends it brokes the immersion. So posting this (with a possible solution) maybe got noticed by the devs, and ii know, that fixing that plot convenience in this game is unlikely, but they may learn from this mistake and refrain themself to make it again in a next game.

Yeah i got that from others too, but it is wrong.

  1. "I am new to this game, but not this style of combat, even TES Daggerfall has a similar combat system, not to speak about other games with more sophisticated combat.
  2. “You are playing a smith with no real combat expertise you SHOULD lose.” Yeah the game perfectly imitate the newbie status, with low stats and zero combos. These will be better and better as you gain ‘experience’, but you are not perfectly inexperienced. It is the middle age, not today. Everyone knows how to fight, how to defend him/herself. Swordfighting and archery was a leisure activity and Henry got trained from a wanderer. (they were the carriers of new technologies and news in that time)
    2b. It might be true, if the enemies were a little more difficult to beat. I mean the ones who attack you in that middle village between the two castle were very strong, (fortunately i got a spear, so it was just a long jousting session) but the boss and his goons were not. How i beat them.
    For a long time the boss’s goons don’t attack you and when they are you got a voice warning from at least one of them. (“I’ll kill you” or something) So for nearly half of the boss’s health you can only need to care about him, and it is so good for you, because you have time to perfectly learn his moveset (“you are 100% downloaded” - Zanny)
    when the goons attack you should be away from them, and run separating the enemies. (Do not run in one direction for long, until the archer dies) If you run long enough they got separated, shoot down the swordman with a bow, and kill the archer anyhow you want (he is unarmoured and should die from 1 or 2 hits) then back to the boss:
    He has 3 main strikes an oberhau, a side sweep, and a “Berserker overswing” (Shad). these are way too telegraphed and can be dodged (do not try to parry), and a couple of little strikes to break your guard or your balance (these you can parry).

[Back to immersion]: In real life i am lower than Henry in level of swordfighting experience. (to this day) I could never hold a real sword, only fought against amateur opponents with badly balanced sticks and i could beat a opponent like that (the boss) in real life. (Just like in the game ruining multiple swords in the process :P)

So my point of view stays. You should either make Henry lose in a cutscene (lot of game do that) or better make the boss mortal (beatable) but with the same consequences. (lot of very good games do that)

I offered a solution* which i deem smart, and preferable but i know, that there are a lot of very got storywriters who can come with something better.

  • You beat the boss, but do not kill him, asshole guy comes in with the lady, threatening to kill her, if you don’t drop your weapon, you do that. The army arrives (to the horizon) the boss tries to hit you once more you dodge the boss picks up your sword and runs away (you more likely have another sword and the bow, so not a plothole) the asshole guy cut’s the lady and runs away with the boss. You cannot chase them because you have to stay with the lady putting pressure to the wound.
    The second fight against that boss would be interesting as well: he trained very hard and wants a rematch. In that second fight he has a better weapon, doesn’t telegraph and overswing but retain the same damage. That would be a difficult and enjoyable fight.
    (Now just o he’s gonna strike, dodge, hit, hit, hit, run, sidesweep: let him overswing, hit, hit, little strike: parry, hit, hit, run,)

Edit:
It was completely normal and precedented for one person to carry multiple swords.

(to jump ahead of aa claim of a plothole)
“Why a
 guy comes in with the girl if you are winning, but not if you are losing”
(Very easy) If you are losing he is enjoying the spectacle, but if you are winning he start to run because he knows, that when you beat the boss he’s gonna be next. [He runs away when the boss’s HP goes below 30%
]
And if you remember the lady was ahead of the army, he got into the town, while the others issued a camp(or something), so a
 guy can capture her alone.

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Actually you beat the game. Congrats!

Runt has plot armor, simple as that. It is possible to beat him legitimately. You can shoot him, or a polearm works well too. It’s also possible to stab him repeatedly with a sword, keeping him away, and moving back to recover your stamina. Once he is low on stamina he barely attacks at all.

There’s plenty of other things that could have been done differently, but the game is two years old. There will be no new content. Feel free to use the mod tools to create a Runt encounter that is more to your liking.