Is there a chance to play without stealing?

Hi, after finishing game I was curious if I can play it, without stealing any stuff. Anybody tried?
I failed at the beginning in Skalice. When I enter the very first sword training, 1 stolen item of 15p (17p) worth is automatically logged in my statistics. Why? Did I stole the wooden sword? I cannot move out of skalice without passing this quest. :’-(

Sure the training is optional

I don’t think so, I wasn’t allowed to join my father before this is completed. I’ve tried that couple of times.

Okay i must remember it wrong.

Hmmm I don’t remember seeing a “stolen wooden” sword in my inventory at that point in all my restarts.
You do hafta do the sword training. It is part of the 20 hour tutorial part of the game to teach/entertain you to the game.

What you’re describing sounds like a bug to me. I have gone several times through the prologue and the first time I ever had to steal was Talmberg, when I had to escape to bury Henry’s parents.

If you replace it, is it actually stealing?

So, In Skalice, the mandatory training with sword causes one stolen item is logged in statistics - that’s probably a bug

On the other hand, stealing of armor in Talmberg doesn’t log any stolen item in statistics (Items are not marked as stolen in inventory)

I believe the stolen item is actually caused by beating up Kunesh, rather than anything to do with the training session. His key must count as being stolen if you win the fist fight, even though he hands it over to you. If you don’t get into the fight with him, and go back and tell your father what happened, you can progress the story without any theft.

There’s another main quest a little farther in that can still easily result in stealing, however (erroneously, in my opinion). When you go hunting with a particular noble, any hare meat you take will be considered stealing, even though you’re ordered to go on that hunt by another noble. Unless this is something that works properly with a new game started in 1.5, and is only bugged for older saves, it’s been this way since release; some of the hare meat will even say “take” instead of steal, but 100% of it will be considered stolen.

I suppose there’s a bit of a workaround for that with 1.5 though. If you complete a particular side quest and become the Master Huntsman in Talmberg, you should (though I haven’t tested it yet) now be able to hunt game without it being considered poaching.

You definitely don’t have to steal in Talmberg. You can just jump off the draw bridge without stealing anything.

On second playthrough I was only forced once to steal…the hoofpick from dead bandit.

But I didn’t have to do it in my first playthrough, I solved it differently, so it’s definitely possible to finish game without stealing once.

In the hunting quest there is no need to actually shoot a hare and steal the meat.

Talmberg can be escaped by going to jail by for example punching someone so no thieving necessary.

I cannot consider this option as a realistic one. I definitely wouldn’t try this in real life, because it is a sure way to gravely injure yourself.

It would have been my first option in RL. The height is by far not great and it is easiest way out of the castle.

It is around 12 feet at max with rocky outcroppings down there. Good luck picking up your broken bones…

True, in my first playthrough I jumped to the moat, both Henry’s feet were hurt and bleeding. He bled out to death half a mile behind Talmberg. I had to start over.

You could always role play holding onto the edge of the drawbridge before dropping the last few feet, though there’s no in-game animation for that. Or you could jump off on a non-stolen horse, (the one that you rode into Talmberg on is in the stables, and not considered theft), which is what I did.

After testing on saves both new and old, it seems that the issue regarding Kunesh’s key being considered stolen is fixed - beating him in the fist fight and receiving the key didn’t add to the crime stats (nor did fighting in the sword training tutorial, which I never personally had count as theft before).

The bug with “The Prey” quest is still there though, at least in old saves. I tried loading an older save from just before starting that quest, but all hare meat adds to crime stats even if it says “Take” in the looting screen. The meat itself will be split into two different stacks in your inventory, though; the meat looted with a “Steal” option will indeed be marked as stolen, while meat looted with “Take” will not be (though it still counts as such in your crime stats). So it’s impossible to win this impromptu hunting competition without having the game consider you a dirty thief for the rest of the time you’re playing.

Your only options are to either not shoot any hares at all, thus depriving yourself of the reward money + multiple stat increases that should be completely legal, or shoot as many as you can but without looting the meat (taking your arrow back is not theft). This second option will get you the stat increases but not the reward money, and could be an issue for role playing; you’ll be leaving a bunch of dead hares on the ground, but talking with the NPC as though you didn’t bag even a single one. Perhaps one could just spend all those hours picking herbs instead, imagining that Henry assumed there would be consequences should he actually win the hunting competition, despite being sent on the hunting trip by a noble.

I was going to try becoming Master Huntsman before doing “The Prey” quest, but it doesn’t seem as though that’s actually possible. Talking to the appropriate NPC at that point in the main quest line doesn’t provide any quest options, and it isn’t mentioned by the local innkeeper either.

As far as killing game and “stealing” the meat. If you can cook it, it loses the stolen tag, and you can sell it to various merchants and inn keepers. Good money that way. I don’t know if the poaching stays in your crime stats. I played a mostly good Henry, and never looked at that stat.

I just wanted to update this after some time:
I finished the game without stealing several times (I quite like it this way … and it’s a shame you won’t get any achievement for it). You cannot avoid stealing, but you can keep the total stolen items value at zero. Not sure if this was removed by an update, but at the begining, there was a problem arrows. When you run off the battle with an arrow in your ass - the arrow was counted as “stolen”. But I haven’t seen this for a while.

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