It's a game, and we game enthusiasts differ in abilities

I hope the developers keep in mind that this is a game, not reality (not even close to reality), and that game-players have different skill-levels.

I see a lot of posts here about “realism,” and there’s nothing particularly wrong with that, provided that it doesn’t conflict with game-play. But you need to choose game-play over realism every time if there’s a conflict.

Also, a game’s most enthusiastic fans always want it to be harder, harder, harder,… but they’re not necessarily representative of everyone who will be buying the game. Of course, I’m not representative, either. I’m terrible at these kinds of games. I still buy them - lots of them - but I need a lot easier game than most people, I’m sure.

I loved the original Mount & Blade, even though I was terrible at it. The mounted combat was still great. (Indeed, I’ve never seen mounted combat - or even just horseback riding - done so well in a game.) I could seldom actually hit anyone with my sword, not from horseback, but I could always ride around and poke people with a sharp stick. Of course, that wasn’t hard enough for their most vocal fans, so Mount & Blade: Warband destroyed all that.

I couldn’t play it at all. Lances jumped unpredictably from one side of my horse to the other (through the horse’s head, which was a neat trick), and they became completely worthless in tournaments. Other combat became more difficult, too, and it was already past my level of competence.

Most people aren’t nearly as bad as I am at ‘real-time’ combat, but I suspect that most people aren’t as good at it as the most vocal fans on these forums, either. At least, all you ever hear is “make it harder.” It can never be difficult enough for some people.

That’s perfectly fine. If you can make the game impossible enough for those people, that’s great,… as long as you provide options enough for people who aren’t that good. We still buy games. We’re your customers, too, even if we’re pretty inept at everything but paying for the game. :smile: So please keep us in mind, too.

I’m never going to be good at it, but I don’t expect to be. But I’ll be very disappointed if I can’t have fun with it. As I say, I was very bad at the combat in the original Mount & Blade, but I still loved the game. The combat was simple, but fun. So if you have to make the combat here complex and difficult, please try to put in options so I can turn that stuff off - as much as possible, at least.

I don’t want to deprive anyone else of the super-difficult combat they crave, but can you make as much of that as possible just optional? That way, we can set it to our own level of incompetence. :smile:

10 Likes

Obviously the release date is still months away and Mr Vavra is not the sole person responsible for creating the game, however, I think you might find the game not to your liking. As stated in numerous interviews and articles, the complex combat system appears to be a major selling point. Additionally, in a discussion with the gentle denizens of RPG Codex, Vavra has among other things alluded to the involvement of player skill in the realtime combat of KC:

And then, you have the combat. That is the part where some old school people will have problems. Skill based realtime gameplay is evil! In the old days, it was just not possible to make a fencing simulator, so it was “simulated” with dice throws and some rules. But in the real world, fencing is skill based and if I want to play the role of a swordsman, it only makes sense, that the game will ask me to show some skill. Problem is, that fencing is hard, I can tell you, I had few fencing lessons, so since the game is done for entertainment purposes, it will make the fencing much easier, but will still require some skill. What is wrong with that?

and

… in our game, combat and some other actions will not be just a dice rolls or tedious button bashing like in other action RPGs (or combination of both), but actual realtime skill based combat with very similar mechanics as real world combat…

Which leads me to conclude that “turning stuff off” to make the combat easier will probably not be an option, at least not to the degree you seem to suggest.

1 Like

I get the idea about there being a good balance for experienced players and others who aren’t as good at these types of games but still want to give them a spin.

I say this while admitting I tried Dark Souls and gave up on it quickly because of its brutal difficulty. Maybe I could have stuck it out longer and got better at it, but the setting itself didn’t do a whole lot for me to begin with.

I understand there’s going to probably be a certain learning curve to a game like this but the setting itself interests me enough to try harder if there’s something I’m not doing as well at. If there’s a way to make some things a little less difficult for those who need it, by all means go for it, but I’m going to try to get through without needing any hand-holding or stuff like that.

Allowing us to change the speed of combat, would be a logical way to do it.
Personally I hope for that option since I rather have a combat that is a bit slower then real life, but where we can actually follow the different “moves” used.

2 Likes

That, or make enemies react slower. You can’t really call combat realistic if you need to make a pincushion of each enemy.

if you want an easy game, go play something else. sorry, but blunt honesty is the best course here. i don’t think it’s good to lead people on, then when they get the game, oh no, it’s too hard.

vavra draws comparisons to dark souls, clearly he wants combat to be as difficult if not more so. sorry, op. either take a chance or renege. you can still play less combat-oriented roles, so there’s that possibility as well.

I agree, and I would go further and say that there is a significant portion of players who will buy this game who aren’t even interested in combat at all. I’ll play as a bard or rogue, and I will be trying to avoid combat as much as possible.
I rarely ever enjoy combat in 1st person. It’s more like something I have to suffer through

All I’m saying is, please don’t flood this game with too many enemies, and make sure there’s an “easy” difficulty level.

4 Likes

An easier enemy difficulty would be nice + perhaps some other basic concessions (provided they are optional of course), I generally play RPG games for their story elements and not their difficulty.

If I wanted to play a “hard” game then I would pick an aircraft combat simulator…

2 Likes

Thanks for the comments. As I say, people differ. There’s nothing wrong with that. If this game ends up unplayable for me, well, it’s certainly not the only game I’ve bought that hasn’t worked out. It would still be a disappointment, of course.

I say “bought,” but that’s not true. I supported this project on Kickstarter because I love games and this looked intriguing. What are the chances that I’ll love it? Who knows? But this is different from buying a game, because I really don’t know what the end result will be. That’s OK. In fact, that’s kind of the whole point.

Frankly, I’m surprised to get this many positive comments. As I said, most people who post on forums seem to be at the opposite end of the scale - people who always insist that a game is too easy, people who were apparently born with a game console in their hands. :smile:

That’s great, but I just thought I’d try to remind the developers that we’re a diverse bunch.

Thanks.

Did you try the “auto” options in Warband that points your weapon based on relative enemy position? It is not as challenging and made the game a lot more fun for me. I have been playing the “Floris” mod for so long I am not sure what comes default and what options the mod added. It also allows you to modify all options related to tournaments. If you have not played “Floris” give it a try. http://www.nexusmods.com/mbwarband/mods/3489/?

I think that there should defiantly be a dumbed down version of the combat system, but still leave the option for realistic fighting, keeping the physics of course. I know that i would love to play the game with a simple combat system, even if its just to learn how to play.

1 Like

Agreed. It should scale so everyone gets to enjoy themselves.

1 Like

Agree about scaling. I often find that my command of the combat mechanics will often follow a different curve than how enemy difficulty naturally progresses. Sometimes this means I feel overwhelmed and other times I might get bored. I love games that have a lot of sensitivity in modifying the difficulty because then I can balance the gameplay throughout, especially in games that I am going to be putting many many hours into.

I feel that this is especially true in games where skill level and the level of your weapons and armor can drastically effect the outcome of battles.

1 Like