In KCD its the nature systems that blow me away.
The hyperactive wind in the witcher vs the unaffecting wind in skyrim; vs Kingdom Come: with the way all the foliage and flowers move with wind that affects things seperately, and as a whole⊠you can see the math is better than most everything before. (Almost as good as âflowerâ on playstation; a game sold for itsâ wind mechanic)
Its the way animals flock and heard. And are paced correctly to appear natuaral/ realworld.
Its water running downhill, with waterwheels and moss and willowsâŠ
Its how the lighting permeates the canopy. Its how light reflects and gains colour⊠(light reflecting onto a wall from a red shield reflects red light)
This stuff all adds up.
As a realistic world simulation, this is one of the best I have seen, and it is ahead by a country mile.
The little details, united, is one amazing package
(Not a game shot, gotcha1)
Although with e_volumetricfog=1 We get screens like this.