KC:D Late game feedback

I have played through the game once now, reached lvl 25 or so - so here is a short feedback on late game content.

  1. Money: it becomes a redundant factor
  2. Qusts: most quests feature monetary rewards so they too become redundant
  3. Combat: stops being a challenge alltogether
  4. Character development: stats are hard-capped at 20, kinda makes the ‘Brute’ aso. perks redundant (actually you are still taking the drawback so they become a malus)
  5. Gear: Once you are equipped well there’s really nothing more to shoot for. Generally you can aquire the ‘best’ items way too early.

Conclusion:
KC:D’s late game is really nothing to write home about. The story falls off steadily after the monastery mission (which is amazing btw). It really feels rushed to the end.
I was massively dissapointed by the lack of difficult end game encounters especially in the story. No Bossfight, no tough nut knights no Markward von Aulitz? Runt and the wayfearing knight are literally the only noteworthy duels in the game. brigands in plate armor are the toughest enemies thrown at you. Good thing you’re generally attacked by 5 or more since individually they are so weak.
This entails that the combat system (which I find very enjoyable) is just no longer present. every enemy dies after 1-3 hits, combos, feints, perfect parrys are all unnessecary. the ‘big battles’ in the story are just as easy.

I am confident that these problems can be fixed by raising the combat skills of enemies. additionally some extra hp/armor can’t hurt.
edit: without any noteworthy lategame encounters the entire leveling process feels unwarranted, after all - why level, gear up, prepare if there is just no serious obstacle to overcome?

I really, really recommend installing this mod:

It makes lategame fights significantly harder and much more fun overall.

1 Like

That mod is great, but it really doesn’t fix the game’s economy / quest / enemy encounter issues mentioned by the OP. Lockpicking and stealing is still hilariously overpowered, and even if you choose not to be shady, there’s too much loot overall – especially during the bandit / Cuman hunting missions, which you can acquire very early. The game does everything it can to throw plate armor and good weapons at you.

All that said, at least the mod makes combat significantly more challenging. The Sasau bandit missions were downright hard, and I died numerous times while fighting them.

Indeed, you suddenly NEED to be so overpowered :slight_smile:
If you want to solve overall balance, this mod could help:


Be warned, it can truly be frecking hardcore - I recommend finishing game first, and then try this…
It sometimes really feel like hardlife simulator lol, you have to really EARN everything, while trying to survive

To your second point, I wholeheartedly agree… By just running around a map and picking up like 10 treasures, I was suddenly geared in best armor available, having best short and long sword available and was swimming in money…

It really messes up progression big time, and makes any of your own achievments feel much less deserved and valuable :frowning: AFter 15 hours I got best armor in game, skipping around 5 tiers of weaker armors - erasing any joy from getting new gear :frowning: Same with weapons…
And most skills reward you with just money, which is currently fecking worthless because why would I need them? Only expensive thing I bought was horse + equip… Really looking forward for those “hardcore realism” mods after I finish the game, I truly believe that THIS (possibilites+core mechanics+MODS) will make this game legendary and gem forever, especially since it will be patched in the meantime :slight_smile: