I also find the lack of dangerous animals in the woods a missed opportunity. Wolves and bears, wild/rapid dogs would be cool, as would a wounded animal (boars especially).
Dangerous animals were planned, there is wolf model:
I remember briefly seeing bear model in some old video update (I thing bear was even mentioned)
But they were scratched during development, probably because they would not fit in to the combat system.
I think they mentioned in some stream or something before release, that boars will be dangerous, but have never seen them attack in game
Boars do not attack you as well, but I saw video where they charged you. It looked really simplistic like in ArcaniA and it is understandable they scratched that too. Bears were indeed on their program, they had model but never saw them in the actual game or how they move, not even wolves were presented inside nature, only pictures. There was loads of stuff, like big battles, horseback battles, blacksmithing which did not work out.
Big battles was one of the main slogans/mentions of the game during first trailers/videos/development phase, but they didn’t rectify when they realised they were not working correctly (e.g. only played first one and it’s totally scripted, no AI formations or AI group combat…). I still really like the game and it’s the start of a new historical RPG genre (hopefully). I’m not gonna say it’s marketing scam, but the final game we got is not what was announced during all these years (followed all the development since 2010/2011, when there was a leaked video in Czech in Youtube) and feels incomplete (saying the least), not reaching expectations.
Obviously, Warhorse is not Hello Games, KCD is not No Man’s Sky by a inmensively huge massive distance. However, I was expecting that WH would work in polishing and getting the cut content, while fixing bugs, broken mechanics, horse battles, etc, (Vavra’s words) during the first months/year, and only then, from a solid base, start with the DLCs. But DLCs are so tasty for any kind of studio (small studios as well, apparently), they just couldn’t resist to mess the game even more… GOTY? If only they got all their shit together (expression, no offense)…
Soldiers are actually scripted to run in formations, in all battles I fought, but after meeting in close combat, they just lock onto each other.
What I meant was, there were scenes of warriors on horseback, melee in open field, however battles they presented are smaller in numbers, which is not a problem, horseback combat is simplistic, you are not able to lock on enemy, enemies do not use horses, especially fighting on horseback. Ashes DLC did not mess anything for me.
Yes, here they are, in the Kickstarter Trailer (until 2:24):
They instantly lose the formation after arriving, it’s a messy melee, not medieval military combat/strategy… It’s a pity, I hope they manage to make it at some point.
With messing the game I mean v.1.6 patch, causing bugs (e.g. no dirt in armour) as trade-off for releasing FTAs DLC.
Yeah, that seems like battle AI formations to me on the horizon, and the player in a few duels, probably due to being the last soldiers in their squadron.
Large battles were the biggest disappointment for me.
Not at release because by then I was quite sure we won’t see actual large-scale battles.
When I saw the Kickstarter trailer I was like: Wow how the hell they want to do this.
I thought they are developing some special technology to make it possible. Than the Beta came out and I started to be really suspicious, because it seemed their approach was: we spawn lot of NPCs and hope it will work somehow.
In the end we got like 10 vs 10 battles which is a joke if you compare it with Kickstarter trailer where it looks almost like 500 vs 500 in some scenes.
But my real disappointment was how Warhorse handled it. I asked multiple times before release about large battles and was completely ignored, and they never mentioned large-scale battles again, like that they never promised them.
I would be Ok with it, if they would address it, apologised and said why they were not able to deliver (like they did with blacksmithing and dog companion)
Must read? So i read. Oh boy. After several months KCD isn’t even finished because still exist bugs destroying the pleasure from the game and you want talking about ideas??? Let’s talk about it at the real time - around 2020
It is same as in-game, despite this is not actual scene. I do not what is with your formations.
It looks like 100 vs 20.
Well, I guess that you’re aware that during history, there were different military strategies to fight in organised groups against enemies to increase the chances of surviving. Unless you’re a mob without any military training, you’ll fight in organised ranks, flank the enemies through groups strategy/army and so on. However, they fight in-game as a mob in 1vs1 fights (which I love, combat is great for that proportions but not in a battle), which not only is not historically accurate and suicide strategy, but a very poor gameplay mechanic/AI, and not what they were trying to achieve.
I just saw the documentary and there was not a single mention to self-criticism, about promises/mechanics/gameplay not achieved… I fully respest Warhorse, they deserve respect for being stubborn and courageous, but let’s face reality as well. They succeed, we love the game, but they still need to work very hard for reaching what they were trying to achieve, and recover their transparency/humbleness in communication.
Wholeheartedly agree, and the last part is the main reason I’ve started to cut back on participation here
Still find it frustrating when I try to help guards and then they break from tactical advantage (eg 2 vs 1) to engage a different enemy NPC 1 vs 1. Stupid. Stupid. Stupid. During main battles at Pribyslavitz, Vranik and Talmberg, you can cross the T and harvest the flanks because there’s such poor formation awareness
I also have a few ideas i could add, i know coming up with ideas is one thing but realizing them is another. However i believe these are all in the realm of possibility.
-Giving alms to beggars, you are a knight after all and they are your people from skalitz, this would help you establish a relationship with your people and actually care about the beggars instead of trying to run them over with your horse cough i didn’t do it.
-Sitting down in taverns and whistle at the ale maids to bring you some (insert favorite alchoholic beverage here) with your mug in your hand like the npc does, this is solely for roleplayers such as myself. Some animation work is needed.
-Torunaments for fighting, no further explanation needed.
If they make KCD2, I would appreciate if they let players travel back to Sasau region or at least allow them to import your Henry to another game, of course with condition to own both games. I think it might be nice to travel back and forth especially after mods will be supported and modders may create more sandbox things in the old KCD world.
If a KCD 2 is realized, I’d like the option to keep Henry’s stats, if Henry remains the main character in 2.
that would make the game better. i like all these ideas. id love to be able to buy scabbards. i love the game but its missing so many cool little things. i always and still wish this was a feature, i want to bring armor to sasau to have it etched. One can only wish.
Etching wasn’t used on armor until around 1490, sorry. Wrong end of the 15th century for etched armor. Engraved, yes. Etched, no.
Yes for this one