Is there any new information about a possible kcd2?
KCD is less than one year oldâŠ
Yes I know not that one is about to come out just are they plannin on doing another or not
They are surely planning but there is no talk about it in studio, or is it? We can not know. Pointless to debate about it till they release their last DLC.
Take a look of this video
Dan says that they can make a new game (min 0:52) so, yes, they will, but first they must polish KCD
I think that a lot of work they are doing now (finxing bugs) is something that KCD2 will also benefit from. It will use same engine and encounter same problems. What they solve now, that would not need to be solved later in sequel.
I already thought there were Polish subtitles.
This is what Klima was talking about. They want to be studio known for quality game and they also have a lot of adjustments to their engine they want to stick to it.
polish = âthe quality of having been done in a way that shows skill and experienceâ. Itâs also a tool to be used for making things look clean and smooth.
New COD and BF come out every year so its not a thing anymore to wait five years for a sequel.
Warhorse Studios has a crew of ~60 people afaik.
DICE (the Battlefield studio) has ~350 people and no, they donât relase a new game every year.
BF3: 2011
BF4: 2013
BF Hardline: 2015 (made by Visceral Games, DICE only helped them)
BF1: 2016
BF V: 2018
And Call of Duty⊠Three different studios are working on Call of Duty to allow them to have a new release every year. It wouldnât be possible with one studio.
120 nowâŠ
Even 120 is nothing compared to DICE or the three Activision studios. And none of them is able to release a new game every single year.
They have that âBastardsâ storyline on the way soon. Itâs my opinion that for a brand new studio, especially one so minimally staffed (watch their pre release Dev vids. Small crew) they put out an above average game. Iâm biased towards realism, historical accuracy, new fighting mechanics, and quest-heavy RPGâs, so tldr: this new, first timer, small staffed, outside the US based studio has made my new favorite game.
Iâd rather wait for a polished product than an annual iteration that hardly deviates from a tired format.
quality vs. quantity??
Gues why Assasains Creed had to stop making sequels every yearâŠ
Just saying its possible for a dev to release a game every year.
For a AAA studio with different teams (100+) people working on it? Yes⊠of course, Iâm not saying Warhorse canât do a game every year, but I bet they wonât, game studios like Warhorse Studios and Larian Studios know that itâs better to work in quality and not in quantity.
how much did KCD cost? $5mil? how much revenue has been generated since release? how much is left over after paying bills/investors? how much is current overhead? whatâs the next engine that WHâs going to pick and its associated cost (or is WH going to build own and how much will that cost)? is there a storyboard (or whatever) for the next installment? will it be launched on consoles (if so, is it worth waiting for next gen consoles to âdo it rightâ ⊠Bethesda and next Elder Scrolls comes to mind)? iâd be surprised if new game came within 3 yrs of last KCD DLC
Yes, but then we get abortions like the Assassinâs Creed franchise.