This acquisition by Facebook just rubs me the wrong way. To me, it diminishes the point of Kickstarter: (IMO)
To help people passionate about a project that either have no other choice but to start a funding page or think that community crowd funding by the fans/people who believe in the project is the way to go.
If I were a backer of the Oculus Rift I would feel like I was lied to.
“So you backed my project because you believed in my work and wanted to contribute to a passionate of mine? Well, I think I’ll take your money, use it to start a company and then sell the product that you helped fund because you believed in me and my work to a giant corporation that had no involvement at all in the funding of this project and bought it to make money off of it.”
And here’s the thing, Facebook owns the Oculus Rift, right? So because they own it Facebook has no reason at all to deliver on the promises made during the Kickstarter campaign because they didn’t make those promises. They can go ahead and to whatever they want with the Oculus Rift; turning it into whatever they want, with no regard to what it was originally intend to be in the first place or who made it possible for this project to exist. (Kickstarter backers)
Sure, Facebook might believe in this project too, which is a good step in the right direction, but Facebook didn’t buy the Oculus Rift because they believe in it, they bought it to make money off of it. This is the major difference between crowd funding and corporations: I crowd fund because I want to see people who are passionate about their work succeed, and I never demand that they pay me in return for my investment because seeing that I helped create something that I consider true quality work is my own reward.
In contrast to this, do you honestly think that Facebook would have bought the Oculus Rift if they couldn’t make a buck off of it? No! When corporations do things like this it’s money first, believing in the project second.
To put this in example suppose after we funded Kingdom Come: Deliverance, EA went up to them and said: “I’m give you 2 billion dollars for the rights of the franchise and development rights for your game.”
I would be all like, “I funded this project because I believed in Warhorse Studio’s ability to make this game, not EA’s or anyone else’s. It’s your project and your idea, your passion. Some other company shouldn’t be able to buy those away from you.”
And sure, maybe if the people behind Oculus Rift didn’t sell their idea to Facebook, Facebook would just go ahead and make their own version that would have more money to work with and more people developing it. But in this case I guess it all depends on what is more important to you: Money and the financial security of not having to deal with competitors or Integrity and building your project that other people gave you their own money for in the way that you want it to be realized.
You all know how I feel about this. Do you think selling the Oculus Rift was the right decision and what impact it might have on future Kickstarters? I think me and many others will be cautious about pledging 'cause we don’t want a project that we helped fund to be bought by a corporation that couldn’t give two sh*ts about us later.