This must be addressed I one-shotted Runt in the face with a better piercing arrow and a simple villager bow. Amazing kill I know, but lets think about the fact that he let me do it! There I was hardly wearing any armor simply a stable boy with no sword to swing wielding wood and string with one arrow. I pull back and count to 15 seconds as Runt approaches me with his sword held high. But then he pauses and waits for me to give him the kiss of death. Why does he choose not to attack me… could it be that he desired a quick death because his fortifications were over run?? Nay, its because Warhorse studios screwed up on the combat mechanics for their NPC’s to not simply attack if the player is wielding a bow and arrow.
If this was a shooter, it would suck if the enemy simply walked up to your gun and look down the barrel. I could kill all kinds of enemies doing that with little effort kind of like I did to Runt. There needs to be a take cover behavior tree, or a simple, stab continuously until player draws a sword/shield. Also, why can the player draw over and over and over again without getting tired? This is exhaustive work and should cause the player to get lightheaded, loose precision/accuracy or decrease agility in drawing the bow, especially if they are hurt. Stamina should be used to draw the bow rather then allowing the player to sprint away and then easily draw the bow. This is not how it works in reality, so it must be addressed. The stamina is used in drawing the arrow, not only after you hold the draw.
I’m just stating what needs to be done, or else this game will be considered the, “Kill cows of men with ease game!”