I got it running mostly stable 60 fps without stutter even in Rattay. Drops happen to high 50’s at night with torches in Rattay and at night in some indoors environments like the weapons dealer in Rattay.
I run an i7-8700k on stock clocks, Asus Strix GTX 980, 16GB ram @3000MHz XMP 2 profile (tighter timings than 3200MHz XMP 1 profile) and game installed on an nvme ssd.
The CPU and the nvme ssd makes quite an impact on the performance. If someone runs it from an hdd try running defrag. Might improve performance a lot. Also the ingame shader quality has the most impact. Well resolution of course too. With my 4GB of vram I can’t do more than 1080p without HD textures. Medium shader setting and tweaking with lighting and shadows did the trick for me.
I play on a TV. Hence the vsync and fov settings.
Resolution: 1080p
Window mode: FullScreen
Vsync: 60Hz
Vertical FOV: 60
Antialiasign: SMAA 2TX
Object Quality: High
Game Effects: High
Lighting: Medium
Particles: High
Physics: High
Postprocess quality: Medium
Shader quality: Medium
Shadows: Medium
Textures: High
Water details: Medium
Volumetric effects detail: Medium
Vegetation detail: High
Object distance: 75%
LOD distance: 50%
Vegetation draw distance: 50%
Motion Blur: Object
User.cfg: (I don’t think these have much if any impact on the performance)
sys_budget_sysmem = 16384
sys_budget_videomem = 4096
Asus Strix GTX 980 MSI Afterburner:
Core Clock: +150
Memory Clock: +400