Nice Post!! Very informative!
Another bump for justice I suppose.
PS, I am also thinking of making a recommended reading thread containing books articles documentaries etc covering the time period the game is set in. I would need some help with that so if you feel like you could contribute something please say so.
Post 83 fresh bump
Here is some high medieval music ca. 1200
Actually Tartar is correct, at least in this context. Tartar is the medieval latin import word of Tata, which is what the hordes of Genghis Khan called them selves. At the time, it was used as a generic term for all peoples from the eastern steppes. Tatar is a term that refers to a specific turkic ethnic group. Iām not that familiar with this specific time period, but it seems more than possible that the Tartars in the game are not Tatars, if that makes sense.
EDIT: regarding the calling an Irish person English thing Itās actually closer to calling someone from Wales Welsh, instead of Cymry. Tartar is an exonym used by western europeans in the medieval era as a blanket term for all steppe cultures.
tatar and tartars are the same thing. tartar is a derivative. like tartar sauce or steak tartare
Tartar sauce is derived from tartar people (scared)
Good work Dushin. Iām glad you liked my post. I have attached a Picture also showing long hoses - the forerunner to joined hoses. Long hoses (but not joined) would be used with e.g. a doublet.
I also like to add that often leather-soled hoses were used and thus no shoes.
Sorry for a late response but it is in the OP right now. I am not sure if the picture works though.
Concerning your confusion for the head slots ā¦
I think as the slots donāt necessarily only cover armor, let alone plate, there could be slots that would simply not be used for, say, the setup you described (with only cap and bascinet, ergo only two slots used). I guess we simply donāt really know how flexible the system will be in that regard.
I just want to say thank you for this amazing article. I knew about 10% of this information, even after a few years of doing medieval reenactment in my younger days. Great work!!
P.S. Also wanted to sayā¦ that metal codpiece wasā¦ unsubtle.
Another Bump in case this thread got lost.
Thank you for this great thread! It was very interesting to read about all this details
I hope bumping your threads is not against the rules because I just did it again!
Oh and if anyone has questions or suggestions on what to add next, I do appreciate that and will do my best.
Well, great job! Thanks!
Thanks
Is there anything that needs changing or has anything regarding the equipment slots changed? Unfortunately I cannot read Czech so I missed a lot of the stuff being said in the interviews.
Great stuff, here.
It makes me REALLY wish to see a full-scale MMORPG built out of this (or maybe support for a NWN2-style Persistent World). The level of character customization alone would be amazing.
ESPECIALLY if the āRoleā in āRole Playing Gameā referred to your CHARACTER, not the Tank/DPS/Healer nonsense you see elsewhere.
I really rather hope the sword scabbards of everyone in the game incorporate a belt attachment, like you mentioned. Itās a bit of an immersion breaker in other games to see the sword just hovering there by the hip, or -even worse- off the back. This game offers a very high level of fidelity, so my hopes are high.
Decided to update it with a little list of content and numbering the pieces of equipment. I plan on updating this when the Alpha test is released to us. Maybe I will finally learn whether or not we can change our underwear to be more historically accurate and if you can combine mail and gambeson into a single slot under metal armor.
Okay so another bump for what seems like a wave of newcomers to the forums. Tomorrow I will start to update this post and look at the stats of the gear and our character Henry. Sadly it seems hovering over the item wearing slots does not reveal their function yet.