There are a number of issues that have been reported (long ago) but remained unaddressed (in 1.7.1). They are minor but noticeable.
-the tailor animation is still messed up. his working animation gets triggered even though he’s standing away from his table. And, the one in Rattay still wears tattered clothing.
-the mane still magically sticks out through the caparison
-the Cuman foot archer still charges at a mounted unit (heavy archer no less) to attack with a sword instead of trying to shoot the horse or Henry
-enemy NPC awareness/escalation lag is too long. Even during Seige when the Cumans in the woods outside of Talmberg should be on pins and needles, the Cuman guards just stand there for a seeming eternity as you appear before them
-a bandit NPC spawns at the Talmberg bridge during the final stage of Seige. And yet, the Talmberg archers on patrol are oblivious to his presence
-the candles/fires/lamps in Talmberg are lit during Seige even though all the homes are abandoned
-we’re told much or most of Toth’s men left Vranik in advance of the attack. yes, there’s a brief skirmish to try and re-take Talmberg (some died). that said, there are stunningly few enemy NPCs in evidence … keeping watch, firing arrows at the Talmberg guards that approach and patrol around the area
We’re halfway or more down the path of DLC. It’d be nice to fix some of these issues sooner rather than later.