Making healthy stuff from plants

My English not that good,you may not understand me,but I want to share with you my idea.
What do you think,if you can collect plants in game,cut them on special table(like profession)and make special healthy drinks or something like this?Isn’t it will be so cool and realistic?I saw a post about vegetation,maybe people who making this game will add a lot of vegetation to the game,so that why I thought about this.
Share,what do you think about this?

There will be alchemy which may very well use plants found in the wild. I certainly hope so, going out to gather materials while keeping an eye out for trouble sounds like fun.

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I thought alchemy is more like with metals ?
You just didn’t saw picture in my mind how can you cut those plants,what you should cut,what should not and how can you cut something from flower,something throw away from that table,something put in boiling water,to make that special poison or drink :slight_smile:

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Good Idea, but to be realistic, you gota take classes or some sort of education to know how to mix and know the types of the plants etc… ?

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I think it would be an education to play the game actually.
Thats what I think could be so fascinating.
And just to come across plants that grew in that specific time in that area would educate the players.
I dont like the Idea that they glow or something to make them visible but I think you should get to know them, and learn how to use them by playing the game. Recognizing them by their appeareance. That would be SO great!

I created a thread where I’ve listed some plants that grew in that time/area and there are also lots of healing plants. Would help to look there and in other threads so we dont post the same stuff in new threads all the time :wink:

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Yes,it will be a good idea,guys who making this game will have too much work if they will add this,but maybe , they’ll listen to us

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It is a nice idea but I would like to extend it a little bit. I agree with the alchemy bit but it should include not only herbs. It should include fruits and meat. After all, you are doing experiments, new blends to somewhat improve (or worsen) your condition.

And once the potion or powder is created, you shouldn’t get the name of what you created and its function. You should use it on yourself or on some other living being to know what the potion/powder is useful for.

Once you know how to use it, you write it down and make a recipe. And you have the choice to either give the recipe for free to the kingdom, to sell it or to be the exclusive seller of the product and put your own prices, with the risk of people going after you, the recipe and the potions.

What do you think about it?

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Interesting.But ,I dont think they will listen to us…and do all of that stuff

I suppose Hildegardian medicine could be a source here.

Probably. But it never hurts to lay out the ideas. Who knows, they might get inspired by them and actually do them.

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It’s more accurate to call work with plants herbalism. There’s a lot of fun stuff you can do with it, such as water hemlock, wolfsbane, henbane, etc. as poisons, with certain poisons having specific “cures” (such as mulberry mixed with vinegar as an antidote for henbane poisoning). This one is a historical recipe that was used as a universal antidote against poisoning: Walnut, fig, rue and salt mixed with wine.

As for alchemy, here’s some real-life alchemical formulas:

Naphtha = Petroleum or pitched mixed with water. Basically, napalm.

Concentrated Spirits of Salt = Vitriol (sulfuric acid) and salt. This is concentrated hydrochloric acid, which releases a corrosive gas and could easily be used as a gas grenade sort of weapon if it’s contained in a glass flask. This would do terrible, terrible things to the eyes and lungs of anyone in the cloud.

Diluted Spirits of Salt = Mixing the concentrated stuff with water. HCl in liquid form. Probably not much use as a weapon, but could have varied uses in utility (IE, dissolving locks and such).

On the bit more mythical side of things you have the Everburning Lights, a real alchemical formula that was the result of attempting to create a light or lamp that would never burn out: Sulfur, alum and spirit of wine (aqua vitae, an aqueous solution of ethanol) contained in a lamp. I don’t know how well such a mixture would ACTUALLY work as fuel for a lamp, but this is something historical alchemists experimented with.

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After I checked what alum is I can see why alchemist may have thought that it can be useful component for ever burning light. Sulfur and ethanol are rather flammable, but alum is used as components in flame retardants. To be honest I doubt it would work as fuel, but it is interesting.

I like that idea, since I’ve read about of alchemy being probably in the game.
Becaus Warhorse want’s it mostly authentic, I have an idea:
My girlfriend is a pharmacy-historican specialised on medieval times.
I could get her searchin out some fancy original-recepts, but ONLY if it is from some official interest, cause it will be some hours of work. Bad enough that I waste my own time here :wink: